Building Hidden Object Browser Games

This is a single chapter from the "Construct Starter Kit Collection". It is the Student Workbook for its Workshop.

This is a single chapter from the "Construct Starter Kit Collection". It is the Student Workbook for its Workshop.

Building Hidden Object Browser Games

  • $9.99 USD

    Single copy of this EBook provided for one reader

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Releases

  • 1.0.1.0

    Released: 6 Feb, 2023

    Updated release for Asset Store 20230206. Workshop Instructor version available as a separate package. 19 Hidden Object games using three different methods for Construct2 and Construct3. 223 pages

  • 1.0.0.0

    Released: 21 Jan, 2023

    Initial release for Asset Store 20230119. Workshop Instructor version available as a separate package. 19 Hidden Object games using three different methods for Construct2 and Construct3. 210 pages

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223 pages for both Construct2 and Construct3 game development; also available from Amazon or the author's publication site. This is the "Student's Workbook" edition from the Workshop Instructor's package.

I'll guide you in 12 sequential lessons that create several styles of Hidden Object games using three different creation methods. We will use these game mechanics, display mechanisms, and development methods to "construct" 19 integrated game prototypes. By the end of this student workbook, you should have several fully functional "Hidden Object" and "Find the Difference" games - not just a copy of my games, but your very own products using your own gaming assets. Inside this workbook, you'll find the supporting website, from which you can download all the bonus content included with your workbook's purchase.

Also, in the Instructor Workshop edition - sold separately - are lecture presentation materials and several Instructor's Guides. Instructors earn commissions per student book in their workshops. This is a perfect package for after-school computer club projects!

You'll also get bonus content, downloads, competitor examples, and event sheet references on how to do every single thing in this workbook. So you can merely "copy and paste" any examples into your own game productions and then modify those resources for your own purpose. General Game Licenses are included in this book if you wish to deploy my demonstration games as a C2 or C3 version.

This extraordinarily comprehensive guide will teach you how to:

  • - Use Construct -- either v2 or v3.
  • - How to integrate "Hidden Object" game mechanics into other game genres such as RPG, first-person shooters, and RPG!
  • - Use your game as a CMS, "Progressive Web Application" or "Single Page Web Application" for any device.
  • - Analyze current business demand for this game's genre, and how and where to deploy it.
  • - Automatically generate various game board features.

Game Demonstrations in Scirra Arcade

  • Computer Security Technician using "Method #1"
  • Messy Computer Desk using "Method #2"
  • Covid-19 Exposure using "Method #3"

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