My game is a 2D side-scrolling platformer. It's a world full of exciting choices, themes, treasures, action, parkour, puzzles, exploration, and adventure. The story is about a hero stopping multiple antagonists and their army of minions from ruining the earth's resources for selfish reasons. The player has to collect power stars to restore the kingdom's electricity. The game movement design focused on risk-taking, rushing, slow, and steady-friendly gameplay. It encourages the player’s switch up their playstyle flow, mixing up the pot with a variety of own moments: clutching close calls, using puzzle problem skills to outsmart obstacles, and taking their time with everything about the game, etc.
Movement:
The game movement design focused on risk-taking, rushing, slow, and steady-friendly gameplay. It encourages the player’s switch up their playstyle flow, mixing up the pot with a variety of own moments: clutching close calls, using puzzle problem skills to outsmart obstacles, and taking their time with everything about the game, etc.
Credits to Kevin MacLeod for the copyrighted free music: youtube.com/watch