Controls: Arrows/WSAD/Mouse to emulate touch/Analogue stick and gamepad A/Touchscreen: You can use any of these, the game dynamically goes with whichever you choose.
This is a prototype demo (somewhat like a vertical slice) to gauge if people would like me to continue working on this project. Initially begun in January 2020, though there were lots of breaks, about 2 1/2 months of casual solo dev it took to create this (I created all assets, programming, animations, sound and music., other than using a Kenney font, and using some of his UI designs as a base.)
There are 6 Levels Currently including 2 unique Boss Levels. There is a level select system once you have unlocked levels.
The game is playable with touch controls, mouse, keyboard & gamepad though the ingame menu doesn't yet function with gamepad so you need the mouse for that.
There is an options menu where you can adjust master audio, music, graphics settings (disables a few FX and godrays on low, use low if performance isn't great, (please don't mess with this on mobile as I am not sure if it wil do bad stuff)) and a reset save function.
Demo created with Construct 3, Affinity Designer, Tilesetter, Creature2D, JuiceFX, Reason & Fl Studio.
Let me know if you encounter any bugs or issues!