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GeoJump

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75 players, 81 plays 0 playing now, 2 most ever online
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NlaakStudios Published on 11 Mar, 2023

I wrote this for the `7DRL Challenge 2023` event - but oh well...

Based on these Rules `Core Traditional Roguelike Values`

blog.roguetemple.com/what-is-a-traditional-roguelike

1. Permanent Consequences -> Yes

2. Character-centric -> Yes

3. Procedural content -> Yes

4. Turn-Based -> Unsure. You do not have to click to go to the next turn, but you can stay on your current platform indefinitely.

5. Clean Runs -> Yes

I used a conversation with ChatGPT3 Plus to come up with this game idea after reading about the challenge. part of the discussion was about aspects of super popular games over the last few years like Flappy Bird, Angry Birds, Candy Crush, etc.

The goal was a simple game that was colorful, cute, addictive, and yet still challenging while trying to abide by RogueLike guidelines. However, I did not read all pages entirely. It needed to be Tile Based and Turn-based.

Hence, GeoJump ... Please enjoy!

Instructions

You are the bouncing ball.

Tap anywhere on the screen to control. Mostly left & right.

Collect all coins. You only get points the first time you bounce on a platform, so you have to keep moving to rack up points.

Collect Power-Ups (Sugar Rush, Shield, and Flying) to use to help you along the way.

To activate a PowerUp (if you have it) Press 1,2 or 3 keys on the desktop or Tap the appropriate button at the top of the screen for Mobile. A counter with the remaining PowerUp time remaining will appear.

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