Tokinsom's Forum Posts

  • He does this thing where he locks you over his head and then waits, it's cheating.

    Hahaha I do that all the time! Atleast you can button mash your way out of it. No worse than constantly hitting the block underneath them.

    Anyway. Hmm..Well that helps a bit. I'll see what I can do.

  • Sorry to ask such a BROAD question...but what's the best way to do multiplayer?

    I'm trying to make a game similar to Mario Battle or whatever it's called. This:

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    Basically you have 2 players that are EXACTLY THE SAME except for their sprites and their controls. I've thought up a number of ways I can do this, but none of them seem..right.

    1. Make duplicates of player 1's collision and sprite masks, put everything in 1 family, then use the family in events instead of the actual objects and let Construct's object selection do the rest. That sounded easy enough until I found out if I change one collision mask to player 2, it changes the other one as well, and there's no way to change the platform behavior's player in events. So that's not gonna work.

    2. Make player 1 and player 2 completely different objects, but with the same values and events. That would be pretty easy except I would have to program everything TWICE, and AGAIN for each additional character. So much for 4 player That's not gonna work.

    3. A confusing combination of 1 and 2 that hasn't worked out too well so far.

    So. I haven't found any examples and this is my first time making a multiplayer game. I would greatly appreciate some help as I'm trying to finish this for a new years party! Thanks!

  • .> I don't think that qualifies as a MAJOR ISSUE..

    From what I hear find/replace is kinda buggy or unfinished or something anyway.

  • Sounds like you checked "snap-to moving." Could be wrong though. .Cap couldn't hurt.

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  • lmfao.

    That's great.

  • <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/Minitroid_screens.png">

    <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/Mini_screens2.png">

    Ugh they're cut off. Wasn't there a scrollbar that appeared when that happens?

  • -facepalm-

    Clickteam has been around since like..1994.

  • XD Wow I completely overlooked those..I've been trying to use ScrollX and ScrollY by themselves lol..Thanks!

  • Not really sure how to put this..um..How do I retrieve the coordinates of the edge of the window, NOT the layout?

    MMF has something like left.frame, top.frame, etc. So regardless of your position in the layout, left.frame+window.width/2 & top.frame+window.height/2 would equal the middle of the window.

    Does Construct have something like this? Thanks.

  • Works wonderfully.

  • I'm using 64-bit Windows 7 and haven't had this problem. You sure you clicked "Make 1:1"? That's all I can think of :T

  • <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/Minitroid_Demo.png">

  • Battletoads in Battlemaniacs

    Final Fantasy: Mystic Quest

    Illusion of Gaia

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    Megaman X

    (X2)

    Megaman 3

    Eh there's just too many XD

  • Last post by andla on Thu Sep 25, 2008 12:48 pm

    You've bumped like 3 topics that are over 2 years old. Please, dude.