Sorry to ask such a BROAD question...but what's the best way to do multiplayer?
I'm trying to make a game similar to Mario Battle or whatever it's called. This:
Basically you have 2 players that are EXACTLY THE SAME except for their sprites and their controls. I've thought up a number of ways I can do this, but none of them seem..right.
1. Make duplicates of player 1's collision and sprite masks, put everything in 1 family, then use the family in events instead of the actual objects and let Construct's object selection do the rest. That sounded easy enough until I found out if I change one collision mask to player 2, it changes the other one as well, and there's no way to change the platform behavior's player in events. So that's not gonna work.
2. Make player 1 and player 2 completely different objects, but with the same values and events. That would be pretty easy except I would have to program everything TWICE, and AGAIN for each additional character. So much for 4 player That's not gonna work.
3. A confusing combination of 1 and 2 that hasn't worked out too well so far.
So. I haven't found any examples and this is my first time making a multiplayer game. I would greatly appreciate some help as I'm trying to finish this for a new years party! Thanks!