Thylacine's Forum Posts

  • Thankyou.

    Busy few days of the week but will work on it today and try what you said!

    That last part for sure. Yes it was something tricky. seems to work but I had issues with it picking objects on another layer even if I have it set (I thought) to not select that object on that layer.

    Anyways I feel like ill run into an issue later with it.

    UPDATE 7/2/2026:

    OK What you said seems to work correctly. I had this working already tho or close to that.

    The issue I have now is the line you have SET TO ADULT.UID.

    Like I was saying when you double click a pup then click the Add Puppies Button again the pup should also now have children and lines going to the pup to its puppies.

    The reason for the Main object being different is because it will be like the main object and if it gets destroyed then all the child will too and only the "adult" will be moving with the children pinned to it.

    The lesser objects(Puppies also need to have children) and so on. So the Adult.UID only works for the first one.

    It wont be a dog in the game but many parts that connect to the main part(adult) but then split into more from child to child.

    Im going to mess with it more today but if you know the best way to deal with that let me know please!

    Thanks

    Here is updated project:

    file.kiwi/0d0aca63

  • So im about to go to bed but wanted to try and upload this test project. Ill add more to it tomorrow if no one else does.

    This is a test file of my real game just for this subject.

    So I know how to get lines to go from the one to the other objects but i have issues in my real game. Ill add more to this one to get it more like my main game.

    Its late here and I have to stop I didn't know it was so late.

    I want the lines to go from the parent to the Children. The objects will be enemies later so they will be moving around.(need every tick I think)

    However I didnt get to the point where if you selected the new Object and then add more parts it should be children of that part that is a child of the first part etc.

    The lines would show when the Boolen is set for them to show.

    Multiple enemies would have this "linking" but be separate. so it needs to work with that.

    Yes it seemed simple in my main game it worked ok at first but then I seen issues as more things was going on. I have 2 objects like in this project that are in the same Family.

    https://file.kiwi/bdad2082#xh0jqzi9fLRfjq9s-ZgV_A,34e08fed

  • I want to have multiple sets of Objects that are connected with PIN. The first Object spawns on the layout.

    (Been using Canvas lines , Every tick)

    The part is selected with "Selected_Part_UID" to track what object is selected.

    Then when pressing the on screen button called 'ADD NEW'

    A new 2nd Object spawns a bit away from the 1st Object. The objects are in a family called Family_A. It has Family variables that will set the Temp Child or Parent UID of that Object. I need it so each part can have multiple child.

    The parts can be moved around with Mouse drag if the are 'selected'.

    Ok so I hope that explains what im asking.

    When the Button Show Parent lines is clicked it should show the lines.

    Ive tried many things now and each thing had failed. Asking Ai sent me in a loop of wrong things..

    Figured its not something that hasnt been done before so asking for help now hoping somebody already has a project already made.

    A object will have many child attached to it and you press a button to toggle the lines showing. thats all.

    Tagged:

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  • How to Construct a Snap Build system?

    Like the game Reaseemmbly or Nimbatus. I tried to mess around with it but im not good with programming really.

    The system for Reaseemmbly has a build mode so I guess Id have build mode then it will save the ship and load it in game after editing the ship.

    But the actual snapping and building of the ship im not sure the best way to do it at all. It has modules like a square or rectangle and each side has a snap point.

    So while building if you move a part near another part it will snap to the 2 nearest points together. How do I manage having multiple parts with snap points? It seems like they would need to connect to multiple snap points

    Somehow would need to be able to save the ships config to reload later.

    All the parts would be physics.

    I have a project file I can upload maybe but its just a sprite with physics on it to move around and some sprite like square and rectangle.

    This video shows the snap building system.

    youtu.be/q20DnABIaPw

    • Post link icon

    I was working on a Multiplayer game you might want to look in to Photon, or Colossus I tried using them and got no where but they are supposed to be easier to make multiplayer with then without. I Dont know JavaScript, so I did not get far.. Im sticking to single player until there becomes more knowledge about multiplayer.

  • Hello Im trying to make 2 armies of units fight each other. So I have simple "Unit" that is like a Spearman. "Unit" is a Family I made in C3 in the layout there is 2 armies of Spearmen each in a line. On startup the "Units" move towards the opposite side and should detect any Unit that is on the other Team within range then call function "Attack" to the nearest enemy. The Attack would be a simple spawning of a Missile\attack sprite on the attacking Unit like a bullet.

    I have tested this having Team 1 Units, Team 2 Units as family's and objects and it works. But If I use this method I have to have multiple Units for each team. There must be a way to do it by Comparing Variable Unit.Team not= to other unit.Team variable but I can not figure it out. ]

    What is the best method of doing this?? Ill post a example If you dont understand what im asking.

  • Thylacine

    here c3runtime version.

    https://github.com/erenertugrul/construct-plugins/raw/master/ported_plugins/behaviors/easystarjs/dist/easystartilemap_1_04.c3addon

    thank you i see now. Thanks for addon!

  • how do I use plugin in C3?

  • Ill join but only if the % is equal according to the amount of people working on it. I can make and rig sprites if you can do the programming. Will it have online multiplayer?

  • Thanks I could not get the Search to work, didnt know it was there!

  • Can some one send me the Skend Effect for C3?

  • Hey I just wanted to say Lasmelon did some work for me and was great to work with. He did Great work! Also his art style is awesome!

  • Hey I was doing the project in c2 but recently ported it in c3. That's good cause I am more of an artist, but I can't focus on the art cause I'm busy trying to get the programming working!

  • Hey I just sent you a Pm with a link for discord, but I had to make a new account or something.. use this discord cause I am not logged into the other now

    https://discord.gg/RURaxZ

  • 8 direction with different weapons. Some weapons can follow mouse some shooting straight. Its supposed to be like Gradius \ Rtype Each ship will have multiple weapons and upgrades. There is 3 different types of Energy pickups you can get "Weapon Energy", "System energy", and "Time module energy". You can slow down the time of the game using the 3rd type of energy. Thinking about making so that if you speed up time you can get more Time energy, not just from pickups. It will have to be tested. Will be able to pause the game to select the upgrades while playing. Id like to make it more so that it will be more random and not just the same enemy spawns from the same spot every time.

    Are you more of a programmer or a artist? If you want to work on it with me Id be happy too. I am wanting to work with someone so that i keep interest and can have someone to relay ideas back and forth with. Do you want to talk through Discord?