Ah your device is Windows Phone 7 and mine is Windows Phone 8. As far as I know HTML5 support is pretty bad on WP7 - unfortunately I don't have a device so I can't test.
lerp(scrollx, targetx, 0.1)
I'm not having this problem on my Nokia 820?
+1 for dynamic memory management.
Not as far as I know - any reason why collision polygons are insufficient?
Haha this is awesome :)
Yeah, much much better than we anticipated!
Joannesalfa I think so but you have to manually edit c2runtime.js to remove the restriction c2 has in place. I didn't do any extended testing but that seemed to work for me.
Quarter of a million now ;)
Develop games in your browser. Powerful, performant & highly capable.
Ashley mentioned to me via email that CocoonJS Facebook functionality may be integrated in one of the next few releases.
XMLHttpRequest is working in the latest CocoonJS too, so a custom plugin wouldn't be too much work if it's urgent.
Thanks guys. New levels are in progress - here's a peek:
<img src="https://pbs.twimg.com/media/BEgcTthCUAAljPl.jpg:large" border="0" />
I know it works on iOS using CocoonJS. Here's a link to a CocoonJS build that you'll be able to test on Android using the CocoonJS app.
http://mudvark.com/work/ccjs/cam.zip
I've no idea whether user media works in-browser on Android though.
I mention the solution to this here:
http://www.scirra.com/forum/correct-display-in-windows-phone-8_topic61789.html?KW=800
Groups are the way to go and the game looks awesome!
If you plan to release for mobile, test on hardware from the offset. A game that runs fine on desktop will not necessarily run well on mobile.