LauraH
I didn't mean that.
I was asking how can I put ads into the game made with construct. Specifically the fullscreen iAds. There is a plugin made by CranberryCordova, but I don't really get how to implement it.
Hi,
I tried searching but mostly stumble upon really old topics.
So... Do any of you successfully implemented ads for ios game? Can you share experience, point to right plugins/tutorials?
JLH1964 That is basically my biggest rant regarding the C2. There is virtually no support for iOS development...
Did you figure how to use the full-page ads properly?
I deleted this part and now it works.
You can use couple of sprites for each piece or just have a "sprite variable" that you'll check.
basically if piece's A sprite variable = placeholder's A sprite variable - they stick. Otherwise - they don't.
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How can simple pulling of external xml be a hassle?? That is the simplest solution one could imagine.
Yes it would be possible.
Some things would likely require pretty complex functions/events and also likely some xml interactions (especially dialogue).
Map/movement/controls can be easily done with just simple events/conditions in c2.
LittleStain
no. I want each input produce different actions.
Like input can be any string for example and I want that 20 out of those strings would produce 20 different outcomes.
If the conditions parsed sequentially that would be just the matter of listing everything and then including a catch-all in the end. But C2 does not work like that, sadly.
The game looks nice, although I would eliminate the "shoot" button and make shooting continuous and automatic.
I think it would look nice on mobile.
loliur
Que quieres hacer exactamente?
Quizás puedo explicar mejor.
I do not think it is possible unless user closes app through some internal method (like selecting "quit game").
Develop games in your browser. Powerful, performant & highly capable.
You can read parameters from xml file. it is very easy thing to do.
Take a look: https://www.scirra.com/tutorials/354/xml-parsing
And: https://www.scirra.com/tutorials/810/xml-example-20
My guess is that C2 does not do all the conditions sequentially (the logical way), it does everything at the same time. So basically randomPiece at 7 is NOT computed before the condition 8 is tested.
You should add wait to do anything in order you like...
jobel yeah, I figured that as well... but with like even 10 conditions that is cumbersome and does not look good.
Plus if I want to add more conditions later, drag and dropping can be very frustrating.
There should be another way.