SoldjahBoy's Forum Posts

  • I think a continuous play-through of ammo and health would be good. It would make the game more "realistic" if you kept your ammo amounts. Perhaps the health could regenerate back to full though since it takes time to get to the next mission location perhaps? You could even do it both ways on that note really... if the next mission leads straight on from the current one (as in, you go straight to the next mission without stopping for mcdonalds on the way) then your ammo and health would carry on... if you "return to base" in between the missions, then you could start with full health and a set amount of ammo again, like you would do if you went back "home" for a bit.

    Hopefully that made sense :/

    ~Sol

  • Lookin good everyone!

    Mary: That heavy armour looks totally badass

    ~Sol

  • ...Kylie Minogue.... and you'd like to have a few goes to see it first hand, but you wouldn't want to take it home and see it every day.

    Sponge.

    Say's who?? I'd take it home, have a few more than a few goes first hand, and lock it in the closest until tomorrow!

    ~Sol

  • ITT: lulz xD

    ~Sol

  • Eppi bertdei tu iuuuu, eppi bertdei tu iuuuuu, eppi bertdei tu Soldgi�Boi, eppi bertdei tuuuu iuuuuuuuuuu

    That is an unusual way of saying "I hate you SoldjahBoy, hurry up and die so you stop spamming the boards!"

    xD

    j/k

    ~Sol

  • You do not have permission to view this post

  • I'm getting excited already

    HURRY UP xD

    ~Sol

  • I can't say I've ever had that happen to me, mainly because I use windowed mode for every game when I'm still testing it.

    ~Sol

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • There is some Joomla tool that is nominated as the best tool for developers. I was like "WTF has that to do with development?".

    Yeah, that's a bit suss anyway... when I was on the nominations page that thing was spammed for nominations at 0.2 second intervals for as many times as I cared to refresh the page. I have a feeling there was some auto bot voting thing going on there since there was like 5 votes per second on it.

    Anyway, I hope construct wins. I nominated it for best project overall, best development project, and best project for gamers... at least it got in there somewhere!

    ~Sol

  • I don't think many people have played around with the application side of Construct, apart from maybe me. Even I haven't really done all that much with it apart from creating some very basic data storage fields, mainly as a proof of concept.

    Unfortunately, I don't think I even used the listbox object at any stage... so I'm afraid I won't be much help, sorry.

    Maybe one of the dev's can shed some light on this?

    ~Sol

  • I like station wagons

    ~Sol

  • I've got a rather ambitious game in mind. We're generally suggested to "wait until version 1.0 before trying something big". But I was wondering if the current version is stable enough to start with? Anything I should try to avoid or work around for now?

    Oh, and does Construct support scripting?

    Yo Muz, long time no see brother

    Good to see you around here again. To answer your question, yes, the current builds are pretty good, but as Davioware suggested you should look at 0.98.9 if you want a solid build.

    The next build for the 0.99 series shouldn't be far away, and there are some substantial bug fixes in there that should (hopefully) give us our next stable build.

    Get started mang, I want to see what you can whip up with this bad boy.

    ~Sol

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads