q3olegka's Forum Posts

  • cool :)

  • great project!

  • Perhaps you should ask Ashley for the link. In 90% of cases it is better to send a bug report

    r194 fixed

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  • Almost) Ashley found a problem in my source

  • This issue should be fixed in the next beta. (Today)

  • I know, and I wanted to do this, but I could not reproduce the problem in an empty project and I do not even know what to catch on. All I can do is send you the game source. And I sent it to you in the mail now. I did not use third-party plugins, so you can easily open it.

  • It works, thanks. But, I hope this really will be a temporary solution and it will be regarded as a bug (creating trash on each layout, instead of the one that can be used for all sprites, this would be bad). The new beta does not yet have this fix.

  • After upgrading to r192, several sprites that were created at the start of the layout are not displayed. In the debugger they are visible, but they are not visible on the screen. Sprites appear after changing the animation frame to another. There is no such problem in previous versions.

    I could not reproduce the problem in an empty project

    Tagged:

  • Actually, for showcase, it doesn't matter how much the game has earned. There the main thing is a beautiful and juicy picture. When you look at something beautiful, you are, wow, I can do it on this engine. But when you look at the 2010 games with poor graphics. You think - and that’s all that this engine is capable of?

  • Thank you, I could not find it in the browser plugin :)

  • How can I track that my browser page has been minimized?

  • After clicking on the pause button in the debugger, the time, wall clock time and tick count continues to count down. But I found a problem. All because of the multiplayer plugin. And I have a question, is this normal? It looks pretty weird. In C2, when using multiplayer, pause works a little differently (time and tick count is freezing)

  • Hey. I have a sprite with a timer behavior. At the beginning of the level I start it and after its completion I start the same timer. It turns out an endless loop. The problem is that if you minimize the browser window, the game stops, but the timer continues to work. With a pause in the debugger, it also works, but with a timescale = 0, everything is fine.

    I tried the same principle in an empty project and there was no such problem. But I can’t find the difference in logic between the empty project and my project. So the question is, what could lead to such a problem with a timer in the project?

  • You can draw transition animations if you want to.

    No, you cannot draw a smooth transition from ALL animations to each other

    True, but in this day and age it pretty much doesn´t matter

    This has another more important meaning - if a sprite contains a large number of animation frames (it occupies a large amount of memory, respectively), then a delay may occur during its creation (the microlag of the entire game). Therefore, you need to upload such sprites before they are created.

    And since because you said it cannot be done with the same quality in Construct... observe:

    I saw this game. Good example. But not quite what I meant

    And I think it’s not quite right to say so - "You can do it, just draw." Not only will this add problems to the game and so it will take even more time to implement and require great drawing skills. Not every developer has it. Therefore came up with special programs that enhance the quality of games and simplify their creation. They support a large number of engines, but not C3.

  • With this approach, you will encounter a lot of restrictions and you will not succeed in smooth transitions from one animation to another. Also, your game will take up more memory at times. Using programs like spine provides a huge advantage for creating games on the engine