q3olegka's Forum Posts

  • I use blender, so I won't have any problems with the glb format.

    I have another question: to use multiple model animations, do I have to use multiple glb files? Can't use 1 file, such as in the spine plugin, which would contain several animations and then change them?

    I would like to see what it looks like in C3

  • Hey, Mikal, looks very cool!

    In what format is the 3D model loaded in C3? Will there be an example from you in c3p and what other plans for this addon?

  • cool :)

  • great project!

  • Perhaps you should ask Ashley for the link. In 90% of cases it is better to send a bug report

    r194 fixed

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  • Almost) Ashley found a problem in my source

  • This issue should be fixed in the next beta. (Today)

  • I know, and I wanted to do this, but I could not reproduce the problem in an empty project and I do not even know what to catch on. All I can do is send you the game source. And I sent it to you in the mail now. I did not use third-party plugins, so you can easily open it.

  • It works, thanks. But, I hope this really will be a temporary solution and it will be regarded as a bug (creating trash on each layout, instead of the one that can be used for all sprites, this would be bad). The new beta does not yet have this fix.

  • After upgrading to r192, several sprites that were created at the start of the layout are not displayed. In the debugger they are visible, but they are not visible on the screen. Sprites appear after changing the animation frame to another. There is no such problem in previous versions.

    I could not reproduce the problem in an empty project

    Tagged:

  • Actually, for showcase, it doesn't matter how much the game has earned. There the main thing is a beautiful and juicy picture. When you look at something beautiful, you are, wow, I can do it on this engine. But when you look at the 2010 games with poor graphics. You think - and that’s all that this engine is capable of?

  • Thank you, I could not find it in the browser plugin :)

  • How can I track that my browser page has been minimized?

  • After clicking on the pause button in the debugger, the time, wall clock time and tick count continues to count down. But I found a problem. All because of the multiplayer plugin. And I have a question, is this normal? It looks pretty weird. In C2, when using multiplayer, pause works a little differently (time and tick count is freezing)

  • Hey. I have a sprite with a timer behavior. At the beginning of the level I start it and after its completion I start the same timer. It turns out an endless loop. The problem is that if you minimize the browser window, the game stops, but the timer continues to work. With a pause in the debugger, it also works, but with a timescale = 0, everything is fine.

    I tried the same principle in an empty project and there was no such problem. But I can’t find the difference in logic between the empty project and my project. So the question is, what could lead to such a problem with a timer in the project?