Popularity of Construct 3

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  • I consider Construct a superior product when it comes to making games, and yet for some reason it seems to be not very well known.

    Tons of videos about other game engines and in comparison very few covering Construct.

    Some videos listing the most popular game engines seem to completely forget Construct, while I feel that it is comparable if not better than half of those engines included.

    Just curious why.

  • Yes, I do have the same question and i feel people underestimate the engine as it is HTML based. People easily get attracted to Unity & Unreal as they are the big guns in game development right now.

    And Gamemaker, as discussed in the forum a lot of times, has more branding methods and they do it heavily as well comparing to construct. When I searched for a 2d game engine, the first one that popped was GameMaker and i didn't choose it due to their weird exporting plans.

    And also a big blockbuster is yet to be made in the Construct Engine, I feel the developers of the engine should showcase a few high-quality games which can make users understand that things can be achieved in construct as well. I seriously hope something happens like that, I simply love this engine comparing all the other engines I have researched so far.

    Wishing Construct to become the best 2d game engine ;)

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  • Yes, showcasing more advanced games would help break from misconceptions that it is only for beginners.

  • I i've knowledge and i've worked a lot with variuous engines, in Twine i've developed a little sub-framework to use objects and custom action, in Unity i'm developing an adventure game, in Godot have several side-learning-oriented-projects, and with Construct i've worked at a lot of games, a couple of this are on my website... So, i've a decent overview of these engines and all i can say is: if you want to have a finished 2D project in the fastest way, Construct is the best.

  • I think C3 should creating similar games in 2020, but it still can't. There is still no deformation mesh :(

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  • Just because there is no deformation mesh doesn´t mean you cannot create similar games? Just do traditional sprite animation, maybe with some added tweening if you feel fancy and you are good to go.

  • With this approach, you will encounter a lot of restrictions and you will not succeed in smooth transitions from one animation to another. Also, your game will take up more memory at times. Using programs like spine provides a huge advantage for creating games on the engine

  • will not succeed in smooth transitions from one animation to another

    Not entirely wrong but also not entirely true. You can draw transition animations if you want to.

    Also, your game will take up more memory at times

    True, but in this day and age it pretty much doesn´t matter. Every phone has gigabytes of space and people also happily download a game even if it´s 500mb (like the game you posted has almost 500mb)

    And since because you said it cannot be done with the same quality in Construct... observe:

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    And yes this is made in Construct.

  • Hey WackyToaster, your game is amazing! You are pushing Construct to the limits. Are you at liberty to share some hints and tips to fellow aspiring game makers (me et al) how to accomplish your special effects and the rest?

  • Hey WackyToaster, your game is amazing! You are pushing Construct to the limits. Are you at liberty to share some hints and tips to fellow aspiring game makers (me et al) how to accomplish your special effects and the rest?

    Maybe I should have mentioned, it´s not mine :)

    construct.net/en/forum/construct-3/your-construct-creations-9/guinea-pig-parkour-kickstarter-148445

  • Oh, my bad.

  • If Construct 3 works for you and you think it's the best, just use it. There is no point in worrying about popularity of the tool. It sure is working for us over here at Scirra!

    As for missing/requested features, what can I say? We work on the tool day in and day out :P

    Having said that, it is ok to ask for more and better things, but at one point you need to work with what you got to get things done.

  • You can draw transition animations if you want to.

    No, you cannot draw a smooth transition from ALL animations to each other

    True, but in this day and age it pretty much doesn´t matter

    This has another more important meaning - if a sprite contains a large number of animation frames (it occupies a large amount of memory, respectively), then a delay may occur during its creation (the microlag of the entire game). Therefore, you need to upload such sprites before they are created.

    And since because you said it cannot be done with the same quality in Construct... observe:

    I saw this game. Good example. But not quite what I meant

    And I think it’s not quite right to say so - "You can do it, just draw." Not only will this add problems to the game and so it will take even more time to implement and require great drawing skills. Not every developer has it. Therefore came up with special programs that enhance the quality of games and simplify their creation. They support a large number of engines, but not C3.

  • FYI Spriter already supports Construct 3. The SDK also already supports mesh distortion - there are no official features using it yet, but there's nothing stopping tools like Spriter implementing mesh distortion.

  • draw a smooth transition from ALL animations to each other

    ... and resulting in a "early-2000-flash-animation"

    And I think it’s not quite right to say so - "You can do it, just draw." Not only will this add problems > to the game and so it will take even more time to implement and require great drawing skills. Not every

    developer has it. Therefore came up with special programs that enhance the quality of games and simplify

    their creation. They support a large number of engines, but not C3.

    the illusion that a tool can make the job for you is... just an illusion :) I've tried many times, and in the end i've realized that the only thing you can do if you don't have artistic-skills and you need them, is: learn it! You may be surprised how faster a person can learn drawing and animating things :)

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