patolinopateta's Forum Posts

  • With the send message option I can choose who to send it to, which is great. Is there an option to do this with the sync object?

    Ashley

    See the logic of my game. The customer enters multiple layouts normally. The server only uses 1 layout. Each player is on a single layer represented by the layout they are on. Containing on the server in each layer: Block for collisions and synchronized objects.

    The solid filter to correctly block the player.

    When a player changes maps, they change layout and on the server they are moved to another layer.

    However, when the player changes layout he continues to see players from other layouts. Should I destroy these players on the client and create them again if they are on the same map?

    I would like to know if I am following the right path. Opening several tabs to serve as a server is not viable, because when I minimize the page or switch to another page, the game loses communication with the server, even after export.

  • So far the project is going well. Players connect and can travel across different maps.

    Just use the layer creation function to draw a new map and it will be ready to use.

    However, the player on map A gets data from the player on map B. I believe it is unnecessary and impractical to synchronize all players on all maps if they are not on the same map or even close to each other. Is it possible to implement js code to filter this synchronization?

    I believe this would greatly reduce bandwidth, as a player who was alone on the map would not need to receive thousands of unnecessary information. Just the chat.

    Tagged:

  • Hello friends.

    I'm creating an isometric topdown game and thinking of using the 3D feature to create trees and objects.

    Characters constantly change size so it would be great to use 3d for him to go behind objects without bugging.

    Would it be possible to use many cubes on a map without losing game performance? On a large map there can be more than 2k cubes, obviously it would use resources to destroy and recreate the media objects the player gets close to them.

  • Hello, I don't know if this would be the right place for this question, but anyway.

    Using the google maps api I realized that creating multiple layouts is a problem because each time the user returns to the map it counts one more visit generated in the value of the api. I wanted to know if it is possible to place an iframe and within that iframe load a layout within the construct, that is, a layout within another. That would be very interesting, thanks

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  • I would also like to know if it is possible to retrieve values ​​from the inputs created in the html

  • Hello friends

    I would like to create inventory in html and css in the external files of c3 and I would like to know if there is a way to use the sprite images being able to change the frames directly in the html element.

  • I will be very happy if you let me know when this comes out. Thanks

  • Interesting, do you have a website or social network to follow your work?

  • Sorry for English. I'm using the translator. Clarifying: I would like to sync players together on the same map and close to each other. But usually in the same room. In general, the multiplayer plugin synchronizes everyone in the same room, even those in different layouts. It would be bad to have to create a server for each map in the game.

  • Hello guys.

    I'm building a game where there are multiple maps for the same room. I would like to know if it is possible to sync players that are not on the same layout. Another use would also be in giant maps would not need to be synchronized, thus saving the amount of large data.

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  • I have a game that needs several sprites, more than 300. I would like to know if keeping all the animations in a single sprite is more suitable to create several different sprites.

  • Hello

    I have a problem

    when testing on two tabs error 32766 appears

    after researching I realized that all the test windows try to create the same room.

    How can I solve this?