part12studios's Forum Posts

  • They had a recent Nokia DVLUP day event here in Boston and the challenge was linked to that. It wasn't public, but if you're publishing to WP8 check out dvlup.com/SignIn as they have various challenges and rewards. It's a pretty cool program really for the WP8 market.

    Oh hey yea about that.. you don't have to really change much! I learned this from my own recent experience and having worked with some guys over at Microsoft as well who helped out at the event.

    • you don't need to change all the file names and such.. my file that I uploaded is called WindowsPhonePluginForConstruct2_Release_AnyCPU.xap as long as you change the "Display Name" under WMAppManifest.xml to your game name, so it shows up named right on the phone.

    also if you notice the blue loading screen with the graphic.. if you want to change the color, update the line in MainPage.xaml below to reflect black (#000000) or whatever color you want.

    Like the tutorial says all you have to do copy over media and assets, etc..

    Also be sure your icons have no transparency to them. they should be solid pngs. A buddy of mine had that happen to him when he submitted his.

    Lastly, be sure to check out my recent blog post here about the overall process. part12studios.com/2013/12/construct-2-windows-phone-publishing-tips i'm sure it will get some revision as i learn more and have the app 100% on the app store which right now I'm waiting on..

    Thanks,

    Caleb

  • TheHen is going to get back to me about it this coming week. he is on vacation so I'll let you know what I hear about it.

    I would approach a project the same way, making a unique one for each platform. i was participating in a Nokia DVLUP challenge so that's why this project is WP8 only.

  • yes all of them are disabled.. they are still in there, but i've tested in browser that there is no sound when i play it in a browser, which is consistent with the game.

    maybe disabling them is not enough?

  • Hi there,

    I followed the tutorial in that i did add the wavs to the project.. i was under a very strict deadline to get things working so i really didn't care if the audio worked (thus using functions to determine if it was on WP8 or standard web). My goal (while i understand a shortsighted one) was to just get audio working on WP8 device.. no concern about audio working on web or other places.

    I guess I was under this assumption.. i should be able to use the WP8 audio trigger instead of the standard one so long as I use wav files instead of the m4a files. Is this correct? if so this is what i'm doing. to be clear i don't have to name the files "mysound.wav" i jsut name them "mysound" pointing to the wav in that audio folder.

    So yes I did cut a few corners but I feel like I hit all the important points which i'm outlining below.

    I have all wav files for the audio. the big kicker for me is that the actual completed project locked up for me as well. So I feel like either I did something wrong (certainly a good chance heh) for both projects or the issue might something broke with one of the recent updates?

    to retrace my steps to get the completed project over i:

    1. opened the WindowsPhoneTutorialFinished project in C2..

    2. exported as a phone 8 project

    3. copied over the c2runtime.js to the WindowsPhonePluginForConstruct2 project folder + the media / images

    4. added the wavs and png files to the project

    5. compiled / pushed to my lumia 920..

    6. when i run it it loads but locks up as soon as the audio trigger fires off in the game scene.

    This is exactly what happens to me when i use the audio behavior in my game.. when audio is triggered the app lock up on WP8 hardware.

    Thanks!

    Caleb

    a

  • I'm using the Windows Phone 8 plugin and having some issues with the audio locking up a game when it triggers audio. When testing in browser the game plays fine (no sound since i'm using the WP8 audio calls)

    I even did a port of the completed demo game over and it locks up as well.. so i'm wondering if one of the recent C2 updates might be causing issues with it.

    I'm doing a new project from scratch to test it as simply as possible. I'll post a project example soon once i have something i know is good.

    I have emailed TheHen who made the plugin, but I was curious if anyone else has encountered this kind of problem.

    I just wonder if an maybe with all the updates with C2 that maybe something has broken?

    Thanks,

    Caleb

  • I've sent a message to TheHen to see if he has seen anything like this recently. I just feel like having tested the complete project and see that lock up tells me something is up.

  • I'm using the Windows Phone 8 plugin and having some issues with the audio locking up a game when it triggers audio. When testing in browser the game plays fine (no sound since i'm using the WP8 audio calls)

    I even did a port of the completed demo game over and it locks up as well.. so i'm wondering if one of the recent C2 updates might be causing issues with it.

    I'm doing a new project from scratch to test it as simply as possible. I'll post a project example soon once i have something i know is good.

    Thanks,

    Caleb

  • thanks for the tip! However it seems that any time i right click, invert is grayed out. Is there something more i have to do in order for a condition to be invert-able?

    my attempt was like this, as a tester:

    touch - on touched "log" - create object "cloud" at touch x , y...

  • Ok so I have this game Zen Hopper

    It's a simple game i'm looking to take to Phone 8 as a test project. In this version, it's working as it should overall.. but what I need to also do is register a MISS, if they touch the screen, but fail to touch a log.

    I can't figure out a good approach for this. I'm sure it's simple, but I'm still pretty new to C2. In my logic, I can't seem to invert some of the game rules.

    seems like there should be some way to say "touching the screen, but not touching log object".

    Thanks!

    Caleb

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  • Hi Ashley, I have a game i'm publishing for windows 8 phone and while i test it part12studios.com/Temp/ZenHopper when i move it over to phone 8.. it doesn't work..

    well let me be more specfic.. it works as long as the phone is not reset.. when i power off my phone and power it back up the data is lost.. and it's back to 0.

    That's good to know about IE10/C2 in Windows Phone 8.

    Thanks!

    Caleb

  • yea I agree this should be addressed.. i like having them all open. thus far i don't have more than usually 6-8 so i have plenty of room to have them all open is great! Having them load in the right order would be even better!

    Thanks,

    Caleb

  • most excellent!

  • hi there,

    I was just wondering if anyone knows if C2 can access the GPS / location of a mobile device. Additionally GPS access as an App is another question. Basically can GPS data be accessed by C2? I did some digging around here and didn't see any real conversation about the subject.

    I know that mobile browsers can do it (like using google maps through browser) but i'm not sure how practical it is either. For example if when the phone is turned off, would this kill any realtime data collection..

    Thanks!

    Caleb

  • Hi everyone,

    working with my dev partner on a early test project. using the google app engine we have a project working.. we can pass data to it, but what we're trying to do now is use a dictionary.

    testing it out we know there is 1 item out there because it shows up with a 1 in the .count but everything else we try seems to result in a 0 which means there is nothing out there. Our data never has a zero in it.. the two parameters are "content" and "success" content being where you enter your name..

    the data is out there, we just can't seem to get the dictionary to load that data correctly.. any ideas? here is the project currently.

    dropbox.com/s/4ghclu7va0nx61w/Test%20AJAX%20Project_ver.3.capx

    it's 3:47am here.. so if i left something out that would help please let me know! :)   questions like maybe, "do we need to make instance variables inside the dictionary? we tried that, but that didn't seem to help.

    we just can't seem to get the data out of the dictionary trying numerous different approaches.

    Sincerely,

    Caleb

  • Hi Vee41,

    Thanks for offering the feedback! I checked it out and it seems to want to have things bounce in the new place all the time.. i just want to move from A to B and back to A again when the timer variable hits 0. in a straight path.

    this must be possible without the use of a plugin.