Hi there,
I have run into this a few times and I could use some help on this once and for all. what i have is a base object that I want to face any direction. whatever direction this is facing creates an object offset and in that direction. below shows what I have that works
however, if i take away that set angle to random and just turn the object to any angle on the screen.. the object insists on spawning vertical at angle 0..
so what is happening is when this "set angle" action is fired off, then the created object (truck) respects the spawners angle and works great, but nothing I've tried seems to get the created object to simply honor the spawners actual position.
I'm sure this is super simple, but I can't seem to find what that solution is. I just want the created object to go according to the actual angle of the spawner, not require some scripted position, because I will be doing a lot of level design and testing which would be easiest if I can just move my spawners around and set whatever angle in the layout and those positions work.
I have several complicated ideas that may or may not work, but I suspect there is something much more simple here I can try.
Thanks!
Caleb