I hope more can share their experience (good or bad) please keep them coming because if it's really only 3 people who are having a tough time then Ashley doesn't have much to be concerned about. I wouldn't do anything about it if this is all the response we get.
TonyW use the crangberry IAP plugin.. the one form C2 doesn't work from my testing for iOS / Android. Cranberry one does. it's still tricky but if you follow his provided example you should be able to get it to work. I am using XDK. I can't vouch for phonegap.. i dabbled with it but handling plugins seemed a little more mysterious than XDK though nowadays i think XDK's has become more mysterious because you have to import a new project to get all the plugins registered right.. this is a pain in the ass if you want to add new plugins to an existing XDK project.. it's unpredictable and maybe unnessesary but i've gotten into the habbit of blowing out projects on XDK and making new ones IF i change plugins.
metalmuscles you published 1 to Android with any monetization options or as a free/paid up front app? I admit it seems like android is slightly easier to get working since apk testing is faster than iOS/itunes etc.. but the reality in my experience even to this day (market shares mean nothing to the bottom line in my experience) is iOS make more money.. "more money" doesn't mean lots of money just more.. than the android counterpart. So my focus is iOS first and pretty much only since it's such a hassle to support both.. ooo i made $10 instead of $6 because I supported android. heh. I'll skip the platform until I make a noticeable amount of money. Others might have more success than I have on the app stores in general, but I haven't found my angry birds game yet.
grigrizljac cool about your success. yes crosswalk is too big. I hear that Cocoon IO makes a smaller APK, but I got errors when I did the tutorial so I never got that far to do a real comparison.. I've had good luck overall with XDK.. some issues with certificates, but that's more of an apple thing that I had to work through and now pretty much have it down.. until i don't again.. heh. Where does it say PhoneGap is their preferred method? I also had some good personal support from folks over at the Intel XDK team, but I can't say that they are ready to support an entire community of developers with issues like mine.. at the time the support guy was a dev here in Boston so there was that human element there but he got relocated and another guy started helping. He did right by me but i think i've used up my coupons over there at this point.. heh.
Also are you talking about the adobe phonegap service or the standalone free phonegap? the free one seemed a bit intimidating. I never saw a tutorial for how that one works. Or was C2 in favor of the Adobe one which I had some success with but found the plugin stuff got weird once i needed to start using those. Also you are not doing any monetization which is VERY helpful in making a smooth publishing path.. it's been things like IAP.. rewarded videos.. and other services that got weird at times.
Yes HTML5 is very simple and as long as you use web-friendly plugins (not cordova) then you can do a lot with web. At this point I'm still considering doing web only from now on for games. While the market is arguably just as flooded at least more time is spent making games and less time fighting mobile publishing / monetization.