I'm using Chrome like I always do. Nothing special going on.. i've updated to the latest version of the game (beta)
i tested on safari and i noticed it didn't crash but each copy request would require some kind of permissions to perform the copy.. maybe chrome has some new thing they added which Construct doesn't like?
Error:
Error report information
Type: unhandled exception
File: editor.construct.net/r490/components/editors/layoutView/layoutView.js, line 1, col 66003
Message: Uncaught TypeError: t?.gl(...)?.Ml is not a function
Stack: TypeError: t?.gl(...)?.Ml is not a function at globalThis.oz.aN (https://editor.construct.net/r490/components/editors/layoutView/layoutView.js:1:66003) at globalThis.oz.$j (https://editor.construct.net/r490/components/editors/layoutView/layoutView.js:1:66497) at editor.construct.net/r490/components/editors/layoutView/layoutView.js:1:4874 at Wd.Event.XBi.tUi (https://editor.construct.net/r490/main.js:29:251463) at rb.vn.hF.QQi.dispatchEvent (https://editor.construct.net/r490/main.js:29:249560) at rb.vn.hF.QQi.$j (https://editor.construct.net/r490/main.js:29:353738) at Hw.$j (https://editor.construct.net/r490/main.js:29:357181) at HTMLDocument. (https://editor.construct.net/r490/main.js:29:355179)
Construct version: r490
URL: editor.construct.net/r490
Date: Sun Jun 21 2026 11:41:50 GMT-0400 (Eastern Daylight Time)
Uptime: 26.7 s
Platform information
Product: Construct 3 r490 (beta)
Browser: Chrome 149.0.7827.155
Browser engine: Chromium
Context: browser
Operating system: macOS 26.5.1
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 10
Approx. device memory: 32 GB
User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/149.0.0.0 Safari/537.36
Language setting: en-US
WebGPU information
Renderer: WebGPU
Compatibility mode: no
Supports GPU profiling: yes
Major performance caveat: no
Maximum texture size: 16384
Adapter vendor: apple
Adapter architecture: metal-3
Adapter device: (unavailable)
Adapter description: (unavailable)
Adapter type: (unavailable)
Adapter backend: (unavailable)
Adapter features: bgra8unorm-storage, clip-distances, core-features-and-limits, depth-clip-control, depth32float-stencil8, dual-source-blending, float32-blendable, float32-filterable, indirect-first-instance, primitive-index, rg11b10ufloat-renderable, shader-f16, subgroups, texture-component-swizzle, texture-compression-astc, texture-compression-astc-sliced-3d, texture-compression-bc, texture-compression-bc-sliced-3d, texture-compression-etc2, texture-formats-tier1, texture-formats-tier2, timestamp-query