part12studios's Forum Posts

  • I have a site:

    8bitwidgets.com

    this site runs fine on any computer with a decent GPU, but there are a lot of computers out there that unfortunately do not and on those computers, my site runs really bad.

    So one quick solution is that I noticed if i scale down the size of the browser, the frame rate does go up to something perfectly acceptable.

    however, asking a user to resize their browser is not realistic.. so it got me thinking maybe i could have an kind of FPS counter and depending on the score, I could auto size the canvas to improve performance automatically.

    Can the canvas be resized in realtime? dynamically? or does it always fill the index.html

  • too late! :) however i get what you mean.. couldn't i put some tags or something inside the index.htm? that could be something found by google?

    i mean ok i guess perhaps what i could do is take each layout and embed it in it's own HTML page? kinda break it up into different experiences inside of a larger collection of HTML pages..

    really does break the flow of things though, but i suppose it wouldn't be too hard to just break up things.. duplicate the project and then strip out each page into a separate standalone "page"..

    certainly the biggest downside to this is the back button completely takes you out of the page no matter where you are in the various C3 page.

  • Hi everyone, so I've made a number of websites 100% inside of construct.. obviously this has some pros and cons.. in my case I feel it's more pros than cons from a creative standpoint..

    www.roaddefender.com

    www.8bitwidgets.com

    Overall I enjoy it because it makes website building more fun and obviously the snappiness is great too.. however one thing that was brought up to someone who was checking out my site asked about google and page indexing.

    So I wondered if anyone had any insight / suggestions / experience in terms of insuring that google actually "Sees" my site in order for people to be able to search it and find content.

  • I have a website i'm making that's effectively a construct game.. and the navigation of pages us done through the site. 8bitwidgets.com

    I'm just figuring out how i could keep someone from (out of habit) click the back button at the top of their browser rather than my own internally managed site back buttons.

    Thanks,

    Caleb

  • ah ok cool i will give that a try. i do like sprite fonts, but it seemed like ttf would safe time, but not if it doesn't work universally.

  • Hi there, I bet this is an easy one and one I thought I had figured out..

    1. I am using a Kenny font and i imported it into the project. great. i tested it on a system that i installed the font on natively and on that computer it works fine. I thought this was a done deal.. but..

    2. when i test the game on a system that doesn't have the kenny font installed on the computer, but is IN construct 3 project file, the font isn't showing up.. but i opened the cloud project and i see the ttf font in the font folder of the project..

    3. so it seems like the project isn't drawing from the font in the folder, but rather, relying on my computer (and other computers for that matter) to have the font installed locally which is no bueno.

    Is there some checkbox or other option I may have missed that insures that the project itself draws from the font(s) in the font folder of the project when you compile / test?

    The font is KenPixel Mini Square.ttf

    but this is what i see

    Thanks!

    Caleb

  • Holy crap that's awesome! I'm going to study this closer to understand how you did it. once I wrap my head around it i'll be able to ask questions about it if I have any. This is so cool. i love that you show the path! i feel like the pathfinding behavior would be so much nicer if it just had some kind of "show stuff" option while in development. So much seems to be kinda invisible other than the direct behaviors of an object which isn't always informative.

  • Hi everyone, I think I pretty much understand how to use pathfinding on the basic level.. but what i have going on i haven't exactly seen. Trying to have pathfinding that respects tile blocks and those constraints.. no diagonal motion. just N-S-E-W

    I am making a house (think of a zelda top down RPG) where NPCs walk around. I just want them to move down the halls even if they move in short 2-3 block.. but also it would be great to also tell them during scripted events to move to specific places and be smart enough to get to the location I specify.

    I thought maybe i could make "waypoints" a single sprite i could put all over the map and then have NPCs check distance or something.. but I just can't get my footing on this.

    Thanks in advance,

    Caleb

  • dude that was awesome.. i got it working in minutes! i totally forgot tween's a thing now and it can work with values. thanks a ton!

  • hey there thanks! i just saw this. ok i'm rusty on that but i know what you're getting at. I'll see if i can find a way to tween that value easily.

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  • I'm getting this error. i have 2gb of free space on my dropbox account and even when it was fuller it was never over..

  • So this ALMOST works perfectly but you can see in the video what's going on.. it fades out like i want.. it fades back in when i am no longer overlapping.. i got back over it and it fades out again, but then the next time i leave it doesn't fade back in..

    Notice the variable I have programmed to change to help control thing. here is a picture of the setup. note i have the fade in and fade out behaviors in the screenshot to the left.

    I just don't get it. why would it stop working on that particular time of not overlapping the object?

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  • hey people are making games (me aspiring) for the 1978 Odyssey 2! I've made a hello world for it. :) Seriously though virtually any console you've ever played on has a homebrew scene.. I just learned about the VIDE an IDE for the vectrex including a built in emulator and source code for numerous original games. Assembly baby..

    OK so I did manage to launch two games on the Ouya with Construct 2. One of them being this one.. youtube.com/watch

    Back at the time I worked with Tim who was on the Ouya development team. He was instrumental in making this possible. We had to use Chromium at the time to produce the APK and all that..

    The Ouya had it's own slightly different button configuration so yes out of the box some of the things worked but not everything did and not everything did line up right.

    If it would help I very likely still might have the gamepad control object from Construct 2.

    There is a discord group "Ouya Saviors" and this is a whole scene not just of game devs but folks who've managed to get the original servers somehow back online in a private manner. Pretty impressive.

    Well my intent wouldn't be to hack the old one, but rather just make an alternate one. I can't write plugins or work in JavaScript.

    I've had some people ask me how i wrote games for the Ouya and I've told them Construct 2. However I was also telling them I'm looking into how C3 might work since it's obviously a better version than C2.

    However, thanks for confirming this is intentionally obfuscated that at least clears up.

  • Hi everyone, I'm exploring making games for the Ouya for fun and ultimately it's an android system but it's game controller doesn't line up with the game pad.

    I'm reaching out to the ouya discord dev community to perhaps get some help with the javascript to line it up right and then get that back into construct 3.

    The last time I made games for the Ouya, construct 2 was a locally installed program making it easy to get to the objects and get that source to the Ouya dev support guy who helped me then.. but C3 is browser based so I'm not sure how that would work or how i would update (or rather add an alternative) game pad object.

    Tagged:

  • yes i get that.. but if i put on created for a text it changes ALL the text on the screen. i can't nest an "on created" for text in an "on created" sprite.. (the background graphic)..

    I tried to do some kind of variable trigger.. like on created sprite.. set var to 1.. then have the on create

    The point is that i don't understand how i can do an on create outside of another on create situation.. i'm creating the popup sprite that then needs to have text populate on top of that..

    And i really appreciate your help Ashley, I'll keep banging away at this.. maybe i can come up with some different approach..