oosyrag's Forum Posts

  • If the instance variable is synced properly, I believe you should be able to set it on created.

    If not, simply start with the object invisible by default, and make it visible and set the skin when the instance variable is updated/synced.

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  • Sync an instance variable on the player object(s) that identify the skin they are using. Have each client set the proper animations/skin based on the instance variable.

  • Do you have low and high resolution versions of the same texture in your tilemap image?

  • value=max(0,(circleradius-distance(blue.x,blue.y,red.x,red.y))/circlradius*100)

  • Wait first thing when you say multiplayer, are you talking about an online multiplayer game using the multiplayer object or a local multiplayer game? Synced objects may have issues with pin if the host and peer do not agree on where the object should be. However, labels and such generally have no need to be synced at all, just displayed and updated locally on each peer, which should be smooth.

    It's difficult to help with limited information without actually seeing the project or your problem.

    Pixel rounding is a project property. Try turning it off if it's on.

  • Do the player objects shake? Are you name tags synced? Is pixel rounding enabled?

  • If your line sprite is thick, make sure the origin point is on the left center edge, and the rest of the sprite points to the right.

    Note that this type of drawing doesn't work particularly well with thick lines on general.

    Also that tutorial was made for Construct 2. In Construct 3, there is an actual drawing canvas object that is more suitable for drawing things.

  • All trigger conditions are evaluated constantly aren't they?

  • There is a free trial, and you should be able to complete both official beginners tutorials with it. Give the tutorials a try and you'll probably know if it's suitable for you before buying.

  • The html element would probably be most suitable, depending on your familiarity with html and css.

  • You can use trigger once to stop running the event after activating, effectively making it a triggered condition/event.

  • I'd just keep track of the contents in an array. Then you can use the indexof expression to check if it exists in the array.

  • You can try using multiple instances of a single object, I find myself doing that often for objects that are functionally mostly the same. You can always use instance variables or animation names/frames to differentiate between instances of the same object when necessary.

    Otherwise, copy and paste is not difficult, just a little time consuming.

  • For a loop, use an instance variable to keep track of progress (loopindex), to resume from later.

  • You are trying to play Narg1. Narg1 does not exist, so it does not play. You want to play Narg1.webm.