Alternatively you can use the custom movement behavior's "push out solids" action, although the usage is a little situational.
What leader board service are you using?
You need to create an event to describe what happens when they collide.
You should really follow the beginners tutorial before trying to make your own game.
https://www.scirra.com/tutorials/37/beg ... onstruct-2
Try using a bullet behaviour for your ball instead of 8 direction. Normally the bullet speed will be 0.
Since you already have set up your player to move around, you can add an event to happen when your player collides with the ball. Experiment a bit to see if you can get the ball moving.
It is called host migration, and it is not a built-in feature of the multiplayer plugin. I do not know if it is technically possible even.
Theoretically the peers will need to elect a new host who then rebuilds the game state from their own version of the game. First you will need a method for the peers to find each other again after the host leaves. You will also need to keep sufficient data on each peer to recreate an authoritative game state.
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Didn't Apple add webrtc support in ios11?
Haven't tried mobile multiplayer.
Also make use of the persist behaviour.
Use the spawn action.
https://www.dropbox.com/s/ja0rqjzkexlxx ... .capx?dl=0
I was thinking about doing something similar to this for my next project. But I hadn't thought of the idea to pick a random player from anywhere in the world, rather I was thinking if you were sitting next to a friend on the train you could join their game and play together. Picking a random co-op partner would be very cool! I wonder how hard it would be to make a system where you can choose to either join a specific game (ie to play with a friend) or join a random game instead (if you don't have a friend to play with at that moment). Im feeling motivated to make something like that!
I was thinking about doing something similar to this for my next project. But I hadn't thought of the idea to pick a random player from anywhere in the world, rather I was thinking if you were sitting next to a friend on the train you could join their game and play together.
Picking a random co-op partner would be very cool! I wonder how hard it would be to make a system where you can choose to either join a specific game (ie to play with a friend) or join a random game instead (if you don't have a friend to play with at that moment).
Im feeling motivated to make something like that!
Making a system to join a random game room vs choosing a room is magnitudes easier than actually making the actual multiplayer game to begin with.
Correct, they are names in a "For" loop that allow you to specify which loopindex you are referring to in nested loops.
For "loopx" from 0 to array.width
For "loopy" from 0 array.height
Compare two values array.at(loopindex(loopx),loopindex(loopy) = 'interest1'
Append TextObect: " " & array.at(loopindex(loopx),0)
It should work. Is there another event setting the angle of the cursor sprite?
Are you using the touch object with the "On Tap" condition? Tapping is a gesture, which is not as responsive as the "On Touched Object" or "Is Touching Object" conditions.
I don't have the plugin so I can't see your events. Depends on what triggers the animation I'm guessing. The global property is what keeps objects from being destroyed between layouts, so it will stay exactly where it was upon changing layouts unless you have an event that specifies otherwise.
Not sure how you can get simpler than a single event.
For clicking it and spawning another sprite on top, you don't even need to store the x/y of every sprite in an array, you can just use the sprite "spawn an object" action.