OneManHorde's Forum Posts

  • My mistake. I finally understood how Z Order works.

    Thank you.

  • Well, I feel a bit dumb. :)

    I tried using Z elevation for layering sprites on top of each other. And the projection distortion was inevitable. I was not even aware of the Z-order bar, which solved the problem.

    My bad, folks. And thanks to Dop2000 again!

  • Hi again,

    I am creating another topic since the nature of my previous question changed.

    I am trying to create a top-down RTS-like game. Still figuring it out.

    Option A:

    Use orthographic projection.

    Pros: All sprites are pixel accurate. I can create buildings matching perfectly to the grid.

    Cons: No proper zoom in or out. Plus UI scaling problems.

    Use perspective projection.

    Pros: Can zoom in and out by scaling individual layers. Also synergistic with UI, since I can dump all UI on a different layer.

    Cons: Perspective itself. See images below.

    Btw, am I missing something, or is the z elevation parameter gone forever?

    Thank you.

  • Hi Ashley,

    Thanks for the quick response. I tried scaling the separate layer beforehand, but it only works with perspective projection.

  • Hi there,

    I need some help with canvas scaling. Here is the case:

    I use orthographic projection. I prefer not to use perspective, so I set the canvas size instead of the layout scale. Which works fine. But I have two issues:

    - When I zoom in or out, the UI also scales (HP texts and stuff). Is there a practical way to solve this issue?

    - Second problem is with the pan. When I pan the layout, everything is okay. But when I zoom out and pan, it's slow. Any ideas?

    Basically what I am trying to do is like Rimworld's zoom out and pan.

    Thanks in advance and have a good day!

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  • Hi,

    Here is what happens:

    1) I export my build with the WebView2 wrapper.

    2) I upload & publish my game on Steam.

    3) When I launch the game in Steam, it launches but then freezes.

    But this only happens at the first launch.

    Why is this happening and how can I fix this?

    Thank you.

  • I tested it, and yes. That was the problem. I can delete my post, but maybe it will help some other poor fella like me in the future.

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  • Hi C3 people,

    I do have a problem with the compressor effect. Since my game is an RTS/tower defense, many units attack at the same time. Mostly, the compressor works just fine. But sometimes, it distorts the SFX sounds, like scratch noises on vinyl.

    1) I use the compressor effect with the default settings at the start of the "battle" layout.

    2) The battle ends, and the layout changes to "main."

    3) The player engages in another battle; the layout starts again, and the compressor is applied one more time.

    Do compressors stack? Should I add "remove all effects" to the end of the layout?

    And one more thing, any advice on compressor parameters? Can this be improved for an RTS with many units (300 to 700 on average)?

    Thanks in advance, and have a good day, my friends.

    Tagged:

  • I already started working on additional language support. Thanks for pointing that out for me, igortyhon.

  • Thank you for your feedback, igortyhon.

    You are absolutely right about localization. My initial plan was to launch the game only in English, gain some traction, and settle with a localization company. I will definitely consider your advice about using AI now and start making preparations for alternate languages in the code.

    I have zero knowledge of Linux, and I don't have any Linux user friends. So there is no way for me to test if it works or not. Exporting and uploading to Steam doesn't seem like a major deal at first glance. I can try that, but I am afraid it would look unprofessional if someone tries the game in Linux and it does not work.

  • After 10 months of work, finally the Marshals of Yore DEMO is live!

    I want to thank the Construct 3 team again for creating such a wonderful tool. People on the forum were super helpful; dop2000 especially helped me a lot.

    Here is the link:

    store.steampowered.com/app/3868490/Marshals_of_Yore

    Thank you all.

  • I fixed this. THANK YOU!

    Time was not the problem here, I think. Since game load happens in the 1st layout, and it stays on screen more than 3 seconds.

    This was the problem, it seems:

    This works: