Ninjadoodle's Forum Posts

  • Hi guys :)

    Computer issues and one sleepless night aside, #7daygame number five is done :)

    WEEK 5 GAME - FERRIS FIASCO

    https://www.ninjadoodle.com/games/ferrisfiasco

    Have fun matching the cats, but keep an eye on the ferris wheels battery! This is a bit of a multitasking one lol.

    Don't forget to post you best runs :)

  • Hi guys :)

    The latest prototype is here! In this episode, we learn how to make a wavy animated flightpath with Alen Alien :)

    WEEK 5 PROTOTYPE - ALEN ALIEN

    YouTube: https://youtu.be/BhtwzkwLXCE

    Example: https://ninjadoodle.com/prototypes/alenalien

    Project: https://ninjadoodle.com/prototypes/alenalien.c3p

    PS. thought that Alen looked lonely, so he kindly hooked him up with a girlfriend! Check her out, she's awesome and just Alens type :)

    techboxnorth.com/ellen

  • AllanR - Thank you - all feedback is good! Its funny how subjective games are tho, I have people that didn't like playing Cursed Jewels and like Heli Deli, and vice versa :)

    I'm loving making these and experimenting with my ideas / mechanics.

    I've managed to figure out the sound issue, so I will update the games very soon. I keep forgetting to toggle a setting for the instructions to stay on lol.

    I'll make sure to include all the fixes in my new one, and fix the previous games. Thank you you for pointing the bugs out, it really helps!

  • Hi Danozbag

    Welcome :) You'll have fun using Construct 3, it's an amazing tool!

  • Jimbojib - Construct 3 is amazing and you can make anything with it...

    Games, comics, interactive fiction, presentations and so on.

    IMO Construct 3 is the fastest way to make a 2d game full stop, and it's an amazing engine without considering whether it's html5 or native.

    HTML5 is constantly improving and speed differences for 2d games are pretty much redundant at this point. I can send the game to anyone as a simple link or a social post, and they can then be playing it within 10-20 seconds, just by clicking that link. No installs, no going through App or Play stores or anything else. The game works on PC, Mac, Linux, iOS, Android etc. without any extra work - in my opinion, this is a dream come true!

    I feel like people are putting too much faith in apps in general. Everyone seems to be releasing stuff all the time and getting lost in the avalanche! There are many other avenues people could be exploring in order to monetise their games. I know of several devs making a very good living by making small HTML5 games.

    I personally know of a dev who makes HTML5 games for a living and tried venturing into apps. After giving it a go, he decided it was not for him, as the constant updates he had to make to his games every time a store made any sort of change, was becoming full time work (all with little payoff).

    Just wanted to share my thoughts, but I understand everyone has different end goals. For me its HTML5 games with Construct 3 :)

  • I'm sorry, but I really feel like that is a very misleading blog post from Cocoon.

    In my opinion (and just my opinion), Cocoon is not gone because HTML5 is not strong, but because it's getting easier and easier to use other tools to export HTML5 and get good fps doing it.

    Naturally, computers / devices are getting faster and faster and the speed between native and HTML5 for 2d games is blending.

    I genuinely feel that there is really no need for Cocoon because of this and therefore no one really wanted to buy the service (to remove the Cocoon logo etc.), and it stopped being a viable business idea.

  • Hi guys :)

    #7daygame number four is done and dusted!

    WEEK 4 - HELI DELI

    https://www.ninjadoodle.com/games/helideli/

    + the retrospect video... https://youtu.be/Ir0CoH7Wf9k

    Have fun and post your best runs :)

  • Hi guys :)

    The latest prototype is here! Buster is a very heavy bowling ball, and Billy is a disappearing block, who does't like being poked. Together they will show you a bit about the tween behaviour and screen shake.

    WEEK 4 - BUSTER & BILLY

    YouTube: https://youtu.be/-Lhmda9srzw

    Example: https://ninjadoodle.com/prototypes/busterandbilly

    Project: https://ninjadoodle.com/prototypes/busterandbilly.c3p

  • Hi BadMario

    Thank you for the links and the tips!

    I've played both of the games and they are very cool, I especially love runback - what a cool idea :)

    I'm gonna figure something out for my leaderboards - would be very cool to have them built into my site somehow, so I'll see what I can come up with.

  • AllanR Wow, that's impressive! You guys must be from another planet lol.

    Also, that's really good feedback. I agree 100%, that this would be a nice addition. I'm gonna think of a nice/simple way of presenting it, and implement it in this weeks game, then if it works well - update the older ones.

    Again, I really appreciate the feedback :)

  • Hi AllanR

    Thanks heaps for the feedback and for spotting the bug :) I'll make sure its fixed soon!

    P.S. That's a really good score, and funnily enough my highest (and I made it lol). Guess what tho, one of my gamedev friends scored over 120 (I don't think he's human btw) - makes me think I need to make some adjustments at the higher difficulty haha.

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  • Mikal - Thank you for the feedback! I'm happy you like the game :)

    As I go through this challenge, I'd like to make the games quiet varied in both mechanics and gameplay. It will be interesting to see what choose to make in the upcoming weeks. One thing I've noticed already, is that I'm learning a ton - not only about Construct 3 (which is a absolutely amazing), but about working smarter in general.

  • BadMario - Mochiads were cool while they lasted :) Thanks for the info, I will have better look into it, as I'd definitely love to add some score / achievements etc.

    PS. Where can I find your games... I checked your profile, but no links :(

  • #7daygame number three is done!

    You can play 'Cursed Jewels' here... ninjadoodle.com/games/cursedjewels

    Here is the retrospect video... youtu.be/FR2CPMWNpvM

    From a technical aspect, and what I've learned this week, I'm the happiest with this one out of the three so far. I'm also very happy with the level layout I ended up going with, and feel like it plays and flows well. The one reservation I have, is that it might be too difficult for anyone who isn't used to skill games. I will let you guys judge :) My best score (under pressure) was 12 jewels, while Charlie (my wife) got 4. Have fun and post your best runs :)

  • Mikal - Thanks for the link, I will have a really good look into it :) It sounds like this might be a good solution!

    BadMario - Thanks for the reply! I'm not actually sure I want to release my game as Apps at all. I'd like them to be playable on my website, with leader-boards implemented. As far as I know, Google Play Leader-boards only work on Android. I could be wrong tho?