newt's Forum Posts

  • Was going to say perhaps it was because of zoom, but that would be out as far as the next star... in pixels.

    Might try resetting preferences.

  • Why would you not change the sprite in its creation event?

    That's been the touted standard since day one, just like avoid using unnecessary for eaches.

  • Yep, it doubles the number of objects, but it simplifies things enough to make it well worth it.

    I was hoping to use tilemaps for just the 2d part, but I found that containers work better, and the two don't work well together.

    Although it might be worth it if you used it for just non movables, borders, buildings, etc.

  • I might make something up for the asset store, but its really not that hard to figure out.

    Just have to get the animations to look like its in iso.

  • You don't need isometric to do what's in the vid.

    All that would be needed is the paths behavior, and some z order masks.

  • OK, iso movement is also a problem since not everybody is going to want the same way to move. There's Diablo style, or grid, etc.

    Not sure how 8 direction translates into iso, unless you just mean 8 direction with iso z ordering, which is almost the same as Diablo.

    Which brings up another issue with z order, as we don't have an "official" way, and the usual way can be cpu intensive, but manageable.

  • 6000 events?

    It would takes hours just to scroll that.

    Anyway, if you keep the memory use to a reasonable level, and reuse all the same graphics, then yes one layout is doable.

  • That's completely doable to do in C2 as is, but you also have to think of it asset wise as each character needs a lot of different animations.

    Standing, walking, running, attacking, jumping, dieing, all with four directions.

    This is the reason you don't see a bunch of isometric games already.

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  • I think you would have to ask the people that make it.

    Process of elimination would suggest that if the program works on other devices, and doesn't on yours then it's probably hardware, and not software.

  • Well what features do you expect? The easy way would be just to add expressions to convert to isometric xy, which is so simple it really doesn't warrant expressions, or a plug.

    Or change the whole engine, and editor to make all existing plugs/behaviors project to isometric coordinates, which would qualify as not easy.

    A template might be a good way to go, but I don't want to release something that will become obsolete if some features were to become available.

  • As LittleStain said, a tap won't work with a flick.

    I used the drag and drop behavior as a base in my template.

    https://www.scirra.com/store/royalty-fr ... basics-196

  • You should treat a tilemap as if it were a layer.

  • Yes, most would prefer some credentials.

    Also, I might get called simple for this, but why not buy from the asset store?

    https://www.scirra.com/store

  • Depends on the quality, and how many you sell.

    Have to think about all the licenses. You need to make sure its non exclusive, and a license from Scirra would be a good idea as well.....

  • What about your experiences?

    Have you seen many 2d games with a couple gigs?