newt's Forum Posts

  • The runtime change is quite exploitable for instances, as long as the change is predictable.

    Uid on the other hand, is not.

    Well at least keep it in mind for C3 please.

  • But why should changing the z change the iid?

  • Problem Description

    Changing z order in the editor changes the iid of an instance.

    Attach a Capx

    [attachment=0:1tgk80m6][/attachment:1tgk80m6]

    Description of Capx

    Shows that iid is changed with z order

    Steps to Reproduce Bug

    • Step 1: Run preview, note text on instances
    • Step 2: Click middle instance in editor, send to bottom
    • Step 3: Run preview again. Observed Result Iid of changed z order instance is changed Expected Result Iid should not change until one is destroyed Affected Browsers
      • Chrome: (YES)
      • FireFox: (YES)
      • Internet Explorer: (YES) Operating System and Service Pack 764 Construct 2 Version ID 184 Edit: It seems that runtime changes to zorder are not affected.
  • A capx is doable, but I'd prefer to use Rojo's canvas, and I'm a little iffy on putting third party stuff on the store, even though he wouldn't care probably.

    I think it could be done without it, but it would have to use sprite sheets.

  • https://www.java.com/en/download/faq/java_win64bit.xml

    Note the part about suggesting you use 32 bit.

    No proof positive, but I uninstalled the 64 bit, and reinstalled the 32, and its now working.

  • True, plus the Node-Webkit package is such a large download.

  • I'm doing some graphics for particles.

    If anyone has a specific 2d type they want added please let me know.

  • You make some variables, oldx, newx, oldy, newy, and set newx,y to current x,y every tick.

    Then if newx is greater than oldx you know its going right, less left, newy >oldy, down, etc.

    If newx, or newy is different to oldx, or oldy, you set oldx to newx, and oldy to newy.

    Or, use a dummy for the graphic so that you can use the angle.

  • I think there is an issue with the 64 bit version not being pointed to the right place.

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  • Plus one.

    Might be nice if you could do that with folders as well, but to be honest I kind of wish the "Objects With Expressions" window didn't even use folders, as its easier to find the iconised objects rather than sorting through folders.

  • I just call it Seetoo.

  • Dt is only useful when you expect fps to change.

    Or more aptly, when a fps change would interfere with gameplay, movement being the biggest example.

    A good rule of thumb would be "what do you expect to happen when dt is 0?".

  • Whats wrong with distance(), or the los behavior for that matter?

  • You can test what an objects variable value is.

    So if you were to compare sprite variable "ihasanimagepoint" = 1, then create object at blah, blah point

  • The options are Ashley adds something, make your own plug, or load the images via url, still needs dummy frames however.