nerdError's Forum Posts

  • I have a pretty medium project

    I use project folder format, because most of the game logic is written in TypeScript and compiled into one ~2 mb js file included in the project, so I don't have much script files or events in the project. Total size of the project is literally 10 mb!!!

    And the saving can take from 5 second, to full 2 minutes, and also my PC can fully freeze for 10-20 seconds in the process. I just can't imagine what can you do for 2 minutes with the 10 mb project, and especially to make PC freeze as hell. And also it doesn't matter what changes I make. I can make like 30 changes to the scene, and saving will take 10 seconds. And the same time, I can edit one action in event sheet, and the saving will take 1 full minute.

    I use latest stable C3 version, and latest stable chrome versions. Chrome extensions doesn't affect that at all, I checked multiple times. Also, i have a pretty big layout. Probably this is the problem?

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  • Use webpack-dev-server to get auto reload / modules replacment when saving files

    Dev-server will re-build your scripts in folder, but Construct 3 anyway wont load those files automatically.

  • Check out any tutorial on how to configure TypeScript + Webpack. Create one empty script file in Construct 3, save the project as a folder, and make Webpack build a bundle along the path of this script, and that's it. Yes, you will have to click "Update scripts from folder" every time you change your scripts, but this is not such a problem. I've been doing this for months. Now the project is 5K lines in TypeScript. I feel pretty good.

    The webpack also allows you to use NPM packages without any problems.

  • How can I use dev tools? I'm sure it was fine last time I used it (several months ago), but it's not possible now, both for C3 self and preview

  • I am using C3 w/ Chrome and I save as Project Folder also. I am editing my JSON Project files in an external editor and using the 'Reload All From Folder' function to update them while the Project is open (right click on 'Files' in Project bar.) I just checked and the 'Script' folder also has the same type of option (but I have not tried it yet.)

    It's not automatic sync which would be nice, but at least you don't have to reload the project.

    This may be a beta feature, I can't remember if it's in 'stable' yet.

    Seems like it's a beta function. On nwjs version i can use only stable releases of C3, anyway.

    But i glad to hear that Scirra already work in that direction

  • To be clear, by "Cant be edited" i mean "Can't be edited while C3 is running. Changes only occur after restarting of C3"

  • I really like that Construct 3 has its own built-in and quite convenient code editor.

    But I want to use an external code editor, because I lack a lot of functions. But I can't do it.

    I use Desktop NW.js version of Construct 3. When saving the project "as a folder", I get access to the script files, but if I change them outside of Constrcut 3, this will not affect the scripts in the project in any way.

    Can you make it possible in Construct 3 to work with script files directly? So that I can edit them using an external program, and all changes also occur in the project?

  • Okay I still didn't understand what was going on, but the problem was in my plugin (although it works fine!).

    Since no edits helped, I just took and minified the plugin code with the "ECMAScript 2019 (via babel-minify)"option enabled. And its compiles fine now.

    Just another C2s thing

  • Im reinstalled several version of Java, but Construct 2 doesnt see any of them. (Reboot didnt help)

    Can i fix it manually? What path Construct 2 looking for?

    What is Java Information Panel says:

    What is Construct 2 says:

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