MPPlantOfficial's Forum Posts

  • Hey guys. I made a build of my game recently reloading an interstitial ad for every game and it works, a new ad is being displayed for every Game / Layout Restart.

    One playthrough of my game can take from 1 min - 5 mins.

    However, I saw in some instructions that one type of ad should only be pre-loaded ONCE per launch.

    What are the disadvantages of preloading an ad for every game?

  • Hey guys, how do I configure my Admob to display only gaming ads? I tested my game today and found it was also displaying Adult Dating ads. Good thing I didn't hit the publish button.

  • Hello. My IAP function does not open a browser to enter card information in yet when I press the buy button. What could be wrong with it?

  • I really need background music, sound effects too!

    By the way, this may be early but put your music in the sound folder as well.

    Intel XDK has a trouble of detecting anything in the music folder so all sounds in the music folder will not be played on a real device when you export the game.

  • Sounds like you're creating a manual jump button.

    I think C2 has a built-in Platformer engine that disables continuous jumping like you described, however, if you'd like to implement it yourself, I suggest using a Boolen.

    For [BUTTON PRESSED] | Player Jumps

    JUMP_BOOLEAN = 0 |

    For [ANY BUTTON PRESSED END] | Player descends

    For X [BUTTON PRESSED] | JUMP_BOOLEAN = 1

    For Player is Overlapping with ground | JUMP_BOOLEAN = 0

    Or something like that. As you can see player is only able to jump when colliding with ground.

    Of course, you'd have to fix it so player can't jump every time it's colliding with solid otherwise it'll do Wall jumps.

  • Hey guys. I've been trying to get my Twitter button to work and upon pressing the button (exported game on a real device) it refuses to open a separate window for Tweeting.

    Now I found that this: https://software.intel.com/en-us/articl ... ernal-apps

    maybe the answer but where to I put the links to my Twitter and Facebook pages for the game?

    There are three choices:

    Network Request Whitelist

    Intent Whitelist

    Navigation Whitelist

    Now another question is does this work in conjunction with with IAPs? I haven't tested my IAPs but I know when I press the buy button, the device is supposed to open a separate browser where the user inputs credit card information. Am I correct?

    If so, do I need to know the URL of the store and put that in the Whitelist?

  • Finally I found a solution for this problem =)

    https://software.intel.com/en-us/articl ... ernal-apps

    I see. Do I have to "Whitelist" my IAP store location as well?

    I put my Twitter and Facebook pages on the Whitelist. Have yet to test.

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  • choose(1,2,3,4)

    or

    choose( 1 ,2 ,3 ,4 )

    work.

    The first one as far as I know chooses "1", "2" and so on as characters and not numbers.

    Kind of like if you're inputting "char" as opposed to "int"

  • I love it. The shadow monsters remind me of that old PS1 game: Heart of Darkness.

  • > Also, for another game, I found a guy, met up with him and discussed the details and even gave him the assets and same thing: NO REPLY after months.

    >

    If you're talking about me, I clearly said that I don't have time for a revenue share project at the moment, so I suggested you start the project yourself.

    Nope. Wasn't talking about you. It was some other guy I saw at Tigsource last year.

    The other guy I mentioned I actually met up with physically, talked and ate lunch with.

  • Hey guys. If I only have CordovaIAP in my capx, do I only add cordova-plugin-payment-iap?

    If I do that XDK seems to be citing the absence of cc.fovea.cordova.purchase as a build error. So which ones do I actually need?

    Also it only works when you uncheck "Minify Script?" and I should delete the .additions file am I correct?

  • Good day all.

    Here's what I've done the past 6 days.

    Used C2 Official IAP plugin

    Fetched both

    https://github.com/cranberrygame/cordov ... ayment-iap and

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    Used C2 Official IAP plugin

    Fetched only

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    Used C2 Official IAP plugin

    Fetched only

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched only

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched only

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched both

    https://github.com/poiuytrez/AndroidInAppBilling

    and

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    What am I doing wrong? Which plugins do I actually need?

  • Hey guys. I bought the Cranberry plugins today and installed them.

    So what is the associated plugin I have to fetch in XDK for the Cranberry CordovaIAP pluin to work?

  • Kept walking to the end of the level and found some sort of horn. I'm assuming you're supposed to shoot the depressed guys with that? Stopped playing after that.

    I like the music though. Very serene. Did you compose this piece yourself?

  • Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

    Wait sorry, I only concentrated on the "not working" part. It seems to be working ok. You're supposed to purchase the product at a separate Google/Apple store if I'm correct. When you do, your game should check for the "Has product." I have yet to learn how it works though. Will keep you posted.