Had a search and couldn't find anything specific to C3. Basically, during cutscenes, my game's screen begins to time out around the 1 minute mark (both Android and iOS) which isn't ideal as the user then needs to tap the screen or shortly after the device locks out.
Now, someone had the suggestion that I have tap to proceed through cutscenes, as user input overrides the timeout, but unfortunately my cutscenes are timed to play specific scenes in line with audio track positions, so having the user set the transition time will stuff that up.
Is there something in C3 that I've missed that will let me prevent the screen timeout? I have other apps on my phone (Android) that do this, so know it's at least a possibility.
Cheers