lionz's Forum Posts

  • Yeah I mean the layout aka the work space, the level. You need to select it from there with the selector tool or pencil to change between tilemaps.

  • The issue is its not showing Tilemap2 for editing yes? Select the Pencil in the Tilemap bar, then select Tilemap 2 as it is in the layout (not in the Project list of items). Then the tab will be updated with Tilemap 2..

    I don't think it's possible to have two tabs, you can only load one at a time but you switch between them by doing the above.

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  • Select the Pencil in the Tilemap bar then select the actual Tilemap in the layout view. Will change to the selected one in layout view.

  • link to le capx ?

  • Compare frame as a condition :

    On Collision With Plant (Cond: Plant is not playing last frame). You'll need to right-click invert the compare frame event.

  • Ah I guess I was imagining platform behaviour. That moves well against angles. If you set the deceleration higher than acc it doesn't tend to gradually slow down, which I guess is what you were trying to achieve?

  • Make some diagonal collision and you'll slide across/up it like that. If you want no acc/dec then set them to 0 in the behaviour properties.

  • Ah yes, thanks. I was comparing the instance variable on path found and it was choosing the wrong things. Apparently I needed to compare the instance variable before choosing the destination object. Cheers!

  • Hello!

    Has anyone tried this before and can offer a quick easy answer? How do you set a path in pathfinding to an object that has a specific variable set. Usually i just use Set path to object.x,object.y but I would like to find a path to an object that has i.e. IsFull set to false.

    Thanks

    plinkie

  • Hello,

    I noticed that nobody has obtained Blog Plus One in over a year. Has the google +1 option been removed from blog posts? I can't see it.

    Cheers,

    plinkie

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  • Redownload from same link above! :)

  • Try setting the value of letter progress instead of adding to it so that 1st letter pressed = set letterprogress 1, 2nd letter pressed = set letterprogress 2 and only have the sequence run when letterprogress = 6. Then, to ensure you can't just press the final letter for letterprogress = 6, set up some conditions so that, for example, 2nd letter can only be pressed if letterprogress already = 1, 3rd letter can only be pressed if letterprogress already = 2. Remember to set letterprogress back to 0 when the sequence is initiated.

  • What kind of logic did you set up to be able to draw shapes?