lionz's Forum Posts

  • If you're saving every second I don't see the problem then. You're worried about missing half a second of progress if the player exits within a second? You do present a problem which is the player can potentially shut down the application while it is saving, I don't know if this can lead to corrupt data.

  • You use several conditions. First the selected variable player identifier = n then you pick further with value = n. Not in the same expression but with conditions, so it could be a block like 'object where object.identifier=2 and value=10'.

  • Looks like a major bug. Move To Position is working correctly but Move To Object seems to set position instead of move to.

  • Don't save every second. Don't save on end of layout. Are you talking about saving as you close the application? That seems risky, just don't allow a save at that point.

  • I'm making this platformer mainly for PC.

    On PC you should not see this issue, the audio will play as soon as it has loaded.

  • This is mentioned in the manual as a platform limitation. It suggests that you design the game with an initial tap in mind.

  • Check out the Browser object and updates.

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  • It's the classic, where the variable toggles on and off in the same tick, so both of the events are true. It happens so fast that you don't see it. Usual fix I think is to make it an Else statement.

  • That's not really your role as an internal tester because the link is in the store itself. The alpha and beta phases are for testing the actual game. Once it hits prod the link will be setup correctly and work. The working link is a requirement anyway to publish to live.

  • You've added 'Google Play' to the project and the application ID is blank, pretty self explanatory error.

  • Share the file so we can see if the bullet behaviour is setup correctly.

  • - does PlayerPoints = 5?

    - is the bullet behaviour enabled on the mothership?

    - does it have a speed so it can move?

  • You could try every X seconds : enemy set angle to 0(look right), assuming their current angle is 180(look left).

    It goes through walls in what kind of game? If it's a top down game you can use Pathfinding instead and add the walls as obstacles. Find path to player, and it will go around the walls.

  • Are you missing a trigger once? Also disabling the loop? The animations are set to run every tick so they will play constantly, also the animations are set to loop so even if you did use a trigger once it would appear to be constantly walking.

  • If this is 'user media' do you have to use 'stop' to end all the media access and then refresh? I've not really used it, but I would say it's almost guaranteed that with construct events there is a way to refresh and repeat again what you just did.