—dop2000I greatly appreciate the help.
Just to clarify, yes it is an object belonging to a family: a set of different characters to be played (indentifier would be the number of each in its name: player_1). And the value would be the price of the character chosen to be unlocked.
So as I understand it is not possible to do this the way I was trying.
In this case I will resort to other methods and appreciate the suggestions.
In my case maybe just calling the family is enough for the system to hit the variable instance "price" of the character in question (because only the selected character is "created" in the layout).
— I don't know if I understand exactly what you said, so if I let something go let me know.