Are the scenes on different layouts? You can set the player to 'global' or create it again on the next layout. If you mean on the same layout then it's a 'set position' thing I guess. Other than that, you didn't give much info.
So you're saying there's a bug in r206 that stops you from exporting as APK? Then report it!
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Run a function to move the other object, you can pass UID through the function.
What do you mean by save the object, what are you trying to do?
hiya,
uncheck the option 'Default Controls' on the enemy. It stops it from using the arrow keys to move. If you want it to jump later on use simulate jump as you have done with the simulate left/right commands.
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No problem lol
Umm the objects are not on screen or in view
It has to be text or string so "Level 2"
Try on start of layout + if layoutname = "Level 2" do something.
This means when you load into Level 2 that thing will happen.
Oh right, you add the 2 conditions there and right click make OR block
Sprite > compare instance variable = 3 narrows the picking to all sprites where that is true
Depends what you are doing and when you are doing the thing. Also the event sheet you are doing the compares on must be linked to all the layouts/levels.
I can probably debug it, if you wanna share the project privately I am on discord ant#4434. You can't really complete the game with that kind of bug existing.
Put all objects in a family and do a for each family ordered ascending by Y move to top of layer. This uses their Y position so if the player is higher than the object they will go behind it and if lower then appear in front of it etc.