So I've been creating small test projects with timelines. I have an object A with some sprites as its children.. and I created multiple timelines with those, namely timeline X and timeline Y on a test project.
Note that there's only 1 instance of object A in the test project.
But when I'm satisfied with the animation and try to copy those test timelines on my current project... it creates 2 instance of the object A and each one of them has their own children.
If I play timeline X, only 1 object A will play and the other will play for timeline Y only.
But I wanted them to be like my test project... meaning only 1 instance of object A and its children playing for timeline X then Y.
Now, I have to manually swap instances on the timeline Y, so that it picks only the instance from the timeline X while I delete the redundant ones (the duplicate object A and its children).
But... is this normal? Or am I copying and pasting it wrong?