Issue with copy pasting my project timelines

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  • So I've been creating small test projects with timelines. I have an object A with some sprites as its children.. and I created multiple timelines with those, namely timeline X and timeline Y on a test project.

    Note that there's only 1 instance of object A in the test project.

    But when I'm satisfied with the animation and try to copy those test timelines on my current project... it creates 2 instance of the object A and each one of them has their own children.

    If I play timeline X, only 1 object A will play and the other will play for timeline Y only.

    But I wanted them to be like my test project... meaning only 1 instance of object A and its children playing for timeline X then Y.

    Now, I have to manually swap instances on the timeline Y, so that it picks only the instance from the timeline X while I delete the redundant ones (the duplicate object A and its children).

    But... is this normal? Or am I copying and pasting it wrong?

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  • Ashley

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