List of unreportable bugs

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  • I'm going to use this thread to track bugs I encounter, but haven't been able to replicate - which means I can't report them. But maybe it's still helpful to myself and others to know of them.

    • When I open image editor it sometimes opens with a bright/white background, and have to change it back to dark frequently. (Not sure if it's just SpriteFont image editor, as been using that a lot lately).
    • Event wouldn't work when I used tokenat() expression in a "compare two" condition, so I had to put the tokenat() in a local variable first.
  • When using tokenAt() to compare.. you need to use int() or str() in some cases, else you might be comparing a string to a number and this will not work.

  • thanks! I'll keep that in mind

    • In a sprite with multiple animations, changes to image points and collision polygons sometimes are not saved. I think this happens more often after adding/importing new animations, but I couldn't reliably reproduce this bug.
  • - If have big project open, and you open a 2nd new project to test or measure something, chance of red crash whilst navigating this new project. Possibly to do with using the "project file search" but cannot reproduce. I always close my project or open C3 on different browser.

    - Randomly when adding instance vars, red screen crash saying something like "already exists". You could add 5 vars in a row and it crashes on the 5th. Load back in and add the 5 again, no crash.

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  • I have this crash in one layout, but it only happens when I start preview from that layout and not when I go from it via a different one. Seems to be tied to the internationalization plugin, maybe a race condition. Wasn't able to repro this yet in a fresh project.

    • In a sprite with multiple animations, changes to image points and collision polygons sometimes are not saved. I think this happens more often after adding/importing new animations, but I couldn't reliably reproduce this bug.

    Yeah I still get issues with this too, I've just accepted it haha. I think my workaround is to import frames then close the image editor, then open it up again to set the points.

    Poor Diego, I've been reporting origin/image point bugs since 2017, it seems like it must be really hard to get this right.

    • In a sprite with multiple animations, changes to image points and collision polygons sometimes are not saved. I think this happens more often after adding/importing new animations, but I couldn't reliably reproduce this bug.

    Seen this as well, many times.

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