Justin1967's Forum Posts

  • Awesome clone. Zigzag is the *****

    Thanks jgoldcaptain

  • Spot on.

    A clone indeed. Good job1!

    Thanks kthrock

  • Thanks for looking into it Mike

  • Justin1967: Sure, where can I download the capx file?

    File in the Arcade.

  • Justin1967: No problem Justin. I was just surprised and was wondering if it was by design. Also it reminded me to look into delta timing again for my CS2 project.

    Hey MikeHart,

    I ran the game on my other laptop. It has 2Gb of memory and is running with Vista on a 64bit system. The game seems to be running well on that one. The other laptop is a 32bit system also with 2Gb of memory with Vista. Slow, but not that slow. I do have delta timing in this project. Would you mind taking a look at the .capx file to see if it's set up correctly?

    Justin

  • Is it surpose to be soooo fast?

    Sorry about that MikeHart I didn't test it on my PC. My laptop is kinda slow. I uploaded another version with the correct speed. It seems better.

  • Very good, love it.

    I also had a go at replicating the original missile command, I had great fun doing it.

    You can find my version here

    https://www.scirra.com/arcade/action-ga ... ander-3491

    Hey Sizcoz,

    Great stuff!

  • My simplified version of Missle Command in the Arcade, but it's still a WIP.

    https://www.scirra.com/arcade/shooting- ... -2016-4660

    Used only 17 events.

    1 Layout

    1 Event Sheet

    3 Layers

    7 sprites

    4 Text objects

    Mouse

    Keyboard

    Comments and suggestions much appreciated, as usual.

    Justin

  • I didn't know you could upload a .capx file on Arcade. No need for PM or a request. It's now available for download

  • Thanks for your feedback guys! Much appreciated.

    Kiozuky, it's a pitty that you're not seeing things. I'm pretty sure it's a graphics driver glitch

  • I tried playing it on my other laptop and I get the same result. Perhaps a graphics driver issue? I'm going to update it and see if that helps.

  • Hey guys,

    Posted a ZigZag clone in the Scirra Arcade. Uses 35 events.

    https://www.scirra.com/arcade/puzzle-ga ... clone-4503

    The game contains:

    -5 sprites

    -3 text objects

    -2 audio files

    -3 Global variables

    -4 Local variables

    -4 Instance variables

    If you may have any suggestions or comments, please post them or PM me. If you are interested in the .capx file then also PM me.

    Justin

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  • Hi electrone,

    I was wondering which Touch condition you used.

  • First of all a huge thanks to ArcadEd for posting a 7 part video tutorial on YouTube on Recreating a classic: Frogger.

    If you are new to Construct2 (like me) then I would definitely recommend watching them from start to end.

    Things I didn't use from the tutorial were the Move To plugin and the collision posts (left and right).

    Things I did add were the 10 points for every jump moving up. But this only once. Jumping down and back up will not add another 10 points to the score. Besides the fly for extra bonus points I included the snapping croc Level counter added and at every new level the enemies start moving a bit faster. Implemented the Hi-Score, added a few more Functions and did some clean up on the programming (Events and Actions).

    Worked out the sprites first on grid paper and tried my best to match up things the best I could.

    Lastly, I have a personal license so I used the Families under Objects and the Beta R198 release.

    Watch the video's on YouTube, follow along and take a look at the *.capx file I included. Learn, do, test and have fun. That's my advice. It certainly worked for me!

  • Hello Construct 2 community!

    Guess it's about time to introduce myself. My name is Justin. My age? Well, that's easy if you do the math I love computer games. Not just the game play but I'm also interested in "How did they do that?"

    I started off on a Commodore 64 then an Amiga 1200. Some of you probably may still even know the SEUCK and AMOS for the Amiga 1200. I made a Pac-Man clone with AMOS and I was hooked. But PC's got better and faster and software more advanced. I wasn't going to get into any complicated computer language, so I just kept it my interest to game play

    Then came Construct 2! This brought my interest back to game making. Still some things to learn, but much easier than any 'complicated' computer language. Used the free version for a month or so and just this week I decided to puchase a Personal License.

    I have a week off...so I guess I'll be in here a lot