Justin1967's Forum Posts

  • Added the following:

    • If the stick is shorter or longer then it will rotate down
    • When our hero crosses over the stick will move with the blocks accordingly
    • 16 events

    I will added in some sfx, music, and background graphics

    Greetz,

    Justin

  • Just finished a template for StickHero.

    13 events in this one. Like to hear what you think of this. Made in C2 BETA R237

    <<REMOVED>>

    Greetz,

    Justin

  • [Problem Soved]

    What I did in PhotoShop: Increased the purchased sprite font *.png height so that it had a blank row. It seems that if the last row of characters in the *.png are at the base, it won't display correctly in the layout.

  • Thanks Paradox, but it didn't work for me. I did scale it up in PS. Made is1024x768 (8 times larger than the original). In CS2 I also set the character width and height 8 times larger. Still in the layout distorted but in preview looks ok. Bugger hahaha.

  • Thanks glerikud. I'm going to scale it up in PS and see if that helps.

  • Thanks glerikud. But no luck there. Only on the layout is it distorted. When I preview it, it looks just fine.

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  • In the capx the first one is distorted (purchased) and the second one made with GiveYourFontsMono

    https://www.dropbox.com/s/11t71igo7lqp4 ... .capx?dl=0

  • I thought it could have been a driver issue, but I saved out a sprite font png and it's working just fine. I don't know if it has anything to do with size. I loaded the purchased sprite font in PS and saved it back out, but still it's distorted.

  • When adding a sprite font on the layout, it is distorted. But not when I preview it in the browser

    Thanks in advance for any suggestions on how to solve this.

    Construct2 R226.

    Regards,

    Justin

  • I liked the way you did the game: choose a character and those candy items that appear.

    Very good.

    Thanks nemezes. I saw this game and I wanted to see if I could replicate it in C2. Seems to have worked out just fine

  • Good one! I'll work on that tonight.

  • Hey R00ler and TheNormalGeek,

    First of all I got rid of the For Next Loops. Replaced them with just a couple of instance variables and a few more events.

    Kept the whole thing under 50 events. 49 to be exact. As time passes the number of spikes increases and are better randomly spread.

    Thanks for all your suggestions, it was fun making this clone.

    Justin

  • Hey,

    I've tested your game. Nice game. I just noticed that the spikes almost always appaer on the upper half of the field.

    Maybe it's me ofcourse.

    Greetz

    Hey,

    I used two For Loops for the spikes. Checking each iteration if a spike should be made and the max number of spikes has not been reached. I'm thinking of a better way to make the spikes with the least amount of code. Suggestions?

  • I really like the concept. Might want to fine-tune the spikes as they are pretty much random. Would rather have it increase in difficulty over time. I really love when people create something that is really good concept-wise with so few events. +1

    (and yes, I know the origin of the concept)

    Hi TheNormalGeek,

    Thanks for the input. Very much appreciated. I'm still working on your suggestion about the difficulty over time. I'm getting there though Added some soundFX, music and the Scirra Arcade Leaderboard just for the fun of it.

  • Finished my third game. It's a reproduction of 'Don't Touch The Spikes'

    An Intro Event Sheet - 9 events

    A Game Event Sheet - 28 events

    Function object

    Mouse object

    Touch object

    9 sprites

    3 text objects

    https://www.scirra.com/arcade/puzzle-ga ... ooked-5398

    Again, feedback is appreciated.

    Justin