jedidiah_king's Forum Posts

  • hi, so i'm making a top down PvE game where every time you reload you get a random gun from your inventory. I'm struggling with when you level up you get a new gun, but if it's a duplicate of a gun you already own it deletes the old one and replaces it with the new one. I'll put the file in here, but i don't know how to search an array for duplicates in construct.

    usp=sharinghttps://drive.google.com/file/d/1iyDkgIDsKq-1LFdWwqH8NoNahcNUl8-9/view?usp=sharing

  • hello, im struggling with trying to make a jump in a beat-em-up game. I frequently run itio this problem where either I can't interact with the wall and my charachter can jump darn wherever they please, or that the wall works somewhat, but if you jump too high the game breaks and I have no clue on how to fix it. please help, I have screenshots and a file if you would like to look at thew project.https://drive.google.com/drive/folders/1BzRXcjdQuF_abyQI3oFJ-Z4bw4pr3ABF?usp=sharing

  • Im trying to make a fake balatro but i cannot figure out who to make the code recognize pairs or three of a kind. I have it so each card has a instance variable from 1-9 but cant find a way for it to recognize if 2 or more of them are the same card.

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  • so I'm making a screensaver library in construct and I'm starting with a timer. I wanna make it so you can change the color inside of the menu, and it works well for the most part except the color orange shows up as yellow and the text wont display the word periwinkle. the textbox is big enough to fit the word and the rgb for orange is put inside the code.

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  • just put anchor enabled

  • im making a game similar to idle breakout, and im having trouble with the blocks because they are connected to a child text object using hierarchy, but i cant make it so that when the parent (the block) turns invisible the child (the text object) does aswell. I tried to use the event that says that the child will turn invisible when the parent does but it isn't working for me. help is very appreciated.

  • Bump cuz it's been a while in case anyone else wants to take a crack at it

  • Is there anyone who can help me that you know of?

  • This all the weapon pickup related stuff, and the damage system is the most basic possible (on collision with player, remove damage from player health variable blah blah blah)

  • I'm still confused, if you could show me a visual representation that would be nice.

  • I'm using a behavior add on called jj_weapon which has an easy "shoot" thing that uses whatever bullet instance you set it to, so I have it so that it activates the nearest weapon (because of families that works) to the player, which is always the one they are holding.

  • No, I mean how can I set it to player UID if there are two players, and it doesn't know which one is shooting it

  • But how can I make the bullet know which player is shooting the gun?

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  • So, I'm making a fighting game, with gun pickups and stuff like that. The guns are all in a family together just called "Weapons". I have it so that when a player picks up a weapon, it gets pinned to the closest player. Some guns are small enough that the hitboxes are within the players, so that when the bullets are fired from the gun, they just shoot the player holding the gun. Basically, I want the bullets (and gun) to know which player is shooting, so they can ignore damage dealt to that player. It's probably a simple fix, but nothing I have tried has worked so far. (I've mostly just been trying to assign an ID to the player and then have instance variables for the gun and bullet that get assigned to whatever that is, but it's not working)

  • I am currently trying to make a tower defense game and I want to figure out how to make a range for the towers so when you click on them a circle or or square pops up showing how far they can shoot. i tried doing this with objects but for some reason i didn't seem to be accurate. can anybody help?