j0schi's Forum Posts

  • If i remember right Ashyley mentioned it somewhere, that android is currently very slow with decoding. so if you put it in the soundfolder it gets decoded on start rather than on the fly... i would also prefer that everything is preloaded, also because the volume controll then works for me, but that is just not possible at the moment. 20 minutes of music took my s2 3-5min to start the app haha

    regards

  • IntelRobert can you give me any hint on this? should i report this anywhere?

    Does no one else has volume controll in his games or i am the only one with this problem?

    regards

  • Rable maybe you have imported music as sound? thats what i did to geat arround the issue, that you cant controll volume of music in crosswalk, and that was when i had so horrific loading times...

    regards

  • This is freaking amazing! Does it run on mobile?

  • Hey everyone,

    I present you my first “finished” game. Took me 8 days (fulltime) to make and I am pretty proud of it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> I know its quite basic but your feedback is highly appreciated.

    You can play the game here:

    http://bytecrunch.org/games/ocp1/

    Or at the Scirra Arcade:

    http://www.scirra.com/arcade/addicting- ... n-invasion

    Android (ARM) Version

    http://bytecrunch.org/games/ocp1/OrionC ... vasion.apk

    [attachment=0:tr5pbcut]teaser1.PNG[/attachment:tr5pbcut]

    Currently the game has 2 known Bugs, which I ain`t able to solve myself.

    1) The game lags from time to time in firefox and chrome, which is a known bug in those browsers.

    2) With Crosswalk for android Music is always played at maximum Volume. More details here: viewtopic.php?f=146&t=117827&p=846853#p846853

    Ashley, I would also like to submit this game to the Scirra arcade, but when I click “Upload” it says I should register or Login. When I click on Login or Register I get redirected to the main Scirra page where I am already logged in. Is there a problem with my Account?

    Regards

    Joschi

  • Hi all,

    I had described this problem one week ago in the beginners questions sub forum but the topic didn’t get any attention there. So I try it again here.

    In my game you can set the volume for sound and for music. Everything works with every browser and also in the emulator of the Intel XDK. Once exported and installed on android the music always plays at normal volume (+-0db) even if I hardcode -100DB it has no impact.

    Did anyone else have seen this behaviour?

    Ashley, as this seems to be a crosswalk bug would you kindly address this issue to the developers? I can also do it myself if you wish, but I don’t have the programming knowledge to tell them where exactly this happens in the script. I would highly appreciate if you would take a look at it.

    One Possible Solution would be to import the music as “Sound” but then the decoding at start takes a huge amount of time, as android seems to have some problems with this.

    With kind regards

    joschi

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  • Thanks for pointing this out, i will have a look at it

    but it would anyway interest me why the function dont work at this place...

  • Beaverlicious Thank you, but no, that isnt what i meant. take a look at the example i posted

    famekrafts i think 2D would rly do the job maybe i should post some more examples...

    Do you have an idea what such a pack would cost in the asset store?

    regards

    Joschi

  • Hey Twinblake,

    i am trying to achive the same, but i am stuck as you are...

    [attachment=0:18sq3bug][/attachment:18sq3bug]

    it seems like the *dt not work within functions. if i leave the function away and just do the script so it fades in and out again smoothly as it should. but as soon as i put the action within the function it stops to work, even if i call the function. however wenn i set a total value of opacity in the function it also works...

    to be hornest i have no idea whats going on there O_o

  • sqiddster whats the alternative to waiting...

    and yes this was there 1 1/2 year ago.... i quit developing with construct because of this and cocoonjs... now with crosswalk there is a promising option even if it have bugs

    may i ask what the bug /your game was?

    take a look at KingsRoad. its a big html 5 game... if you look closly at the promovideos on youtube (the background) it seem to suffer from the same problematic. really strange that no one mentions it...

    regards

    joschi

  • iwontnamemyself thanks for the clarification. what i thought was that when a object is destoyd (bullet hit enemy OR enemy is not in layout -> enemy destroy ) would to the trick and memory / CPU is free for other objects to spawn... my game spawns far more than 8000 objects and they get destroyed after leaving the layout or when they get hit by a bullet... and i ran in no troubles.

    when i didnt destroy the bullets outside of the layout however the load bagan to rise, which is normal.

    so i will run another test and spawn 8000 objects and will look at the memory/cpu if it will have any impact.

    regards

    joschi

  • iwontnamemyself could you specify this a little further?

    [quote:1d8tj08k]Setting the position wreaks less havoc on the cpu. The more objects you create throughout the life of the program, the more negative the more the cpu is bogged down. You obviously won't see a difference with only one object, but when you have more than 20 spawning and being destroyed, over and over again, you can see a major difference.

    do you mean the progreamm will run slower and slower over time? i made a top down shooter spawning and destroying the same anemys over and over again, so far i didnt noticed an impact...

    regards

    joschi

  • hey markdo,

    how about taking a sprite? you can also animate the sprite by adding animation frames. it acts the same like a button... also it would be usefull to know what the button does

    regards

  • Hey,

    i am planning on a space sim so i would like to see some space stations!

    so far i can find plenty of spaceships, planets, nebular, backgrounds and so on, but a varity of space stations is really hard to find. i dont even know if there is something out like this.

    so here is what i would really like to see:

    example: http://gyazo.com/3a5a7e8fc3b2241ae0b6b21abd9fd50a

    some examples:

    • Shipyards
    • (otional) Equipmentdocs
    • Tradingstations
    • small lasertower for defense
    • Weaponplattform for defense
    • Mines (atachable to astroids) for example ore, silicon, ...
    • Shipyards
    • 2 Level Foodproduction (raw and processed)
    • Weapon production facility
    • Shield production facility
    • rocket production facility
    • special equipment production facility
    • some custom headquarters
    • jumpgates
    • ...

    what would be cool is some kind of "station construction kit" so that one can build new stations frome some parts in photoshop, without having to make everything...

    some animations would been nice maybe, like flashing lights or something, but i am really not an artist and cant say so much about what is possible. maybe some kind of "docking" port would be nice for the bigger factorys.

    regards

    joschi

  • thank you very much, for pointing this out! i will modify my scritp!