I had described this problem one week ago in the beginners questions sub forum but the topic didn’t get any attention there. So I try it again here.
In my game you can set the volume for sound and for music. Everything works with every browser and also in the emulator of the Intel XDK. Once exported and installed on android the music always plays at normal volume (+-0db) even if I hardcode -100DB it has no impact.
Did anyone else have seen this behaviour?
Ashley, as this seems to be a crosswalk bug would you kindly address this issue to the developers? I can also do it myself if you wish, but I don’t have the programming knowledge to tell them where exactly this happens in the script. I would highly appreciate if you would take a look at it.
One Possible Solution would be to import the music as “Sound” but then the decoding at start takes a huge amount of time, as android seems to have some problems with this.
With kind regards