InDWrekt's Forum Posts

  • Impressive. I always look to see how finished a game is before it is posted and, this is definitely at a completed state. I like to see an opening menu, explanation of game play and a finish state. Your game has it all. It has a very clean look, not too cluttered, with images that are enticing to the player.

    Also, the tutorial is very well laid out and does a good job of describing your workflow. Thanks for posting it for us to learn from.

  • Good game. It starts out extremely easy, as a good puzzle game should, but by the end, takes a little effort. The blocks look nice and it all works very well together. Level 3/5 is really tough and required near perfect timing.

    The game could benefit by implementing a timer, or check to see when the blocks stop moving, after the triangle has touched down to make sure it is stable. On 1 level, I hit the ground and it said I won, but the block bounced and a second later fell off changing the message to say I didn't win. I even beat 1 level by clicking on the next button as soon as the triangle touched the bottom even though it was definitely going to bounce off.

  • Excellent idea and seems to work well. I would definitely agree with kbdMaster about creating your own character and with eb0la on changing the power meter so the right side is higher power.

    A couple other things I would suggest:

    1-Add a hit counter. We players really like to know how well we are doing. It always helps to boost the users ego (or prick it if they aren't doing well).

    2-Seperate the power setting from the shoot command. Adding a button to hit the ball would allow the user a little finer control before swinging.

    Great work so far. I hope to see more.

  • This project looks amazing. The graphics and animations are spectacular and it really does have the look of commercial games from the good old days.

    Keep up the good work. I give it 3 thumbs up. No I'm not a mutant. I stitched on the extra thumb just for this project. :P

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  • Looks good so far. I was seeing 1 bug where, when hanging on a wall, I press up to climb up and the character drops down for a brief second before popping back up to the ledge and climbing up.

    For the finished product, to would be nice to have in game prompts teaching the user how and when to use the double jump, jet pack, etc... At least for the first level.

  • Wow! I love it so far. I played to level 4 before I died. The graphics are great and really suit the game. The logo really caught my attention. When I saw it, there was no way I could have skipped this game. Also, I love the bleed effect when my health was low.

    If there is 1 thing I think would make it better, it's the control scheme. At least on the keyboard I was using, it was awkward trying to keep my hands on the 3 attack buttons. Also, on a large number of Windows based computers, pressing shift repeatedly causes the sticky keys pop up to show. I would have liked to have the 3 attack keys side by side (for example: A, S, D).

    I will definitely be revisiting this game to see your progress.

  • If Santa really looked like the town drunk, I'd beat him with a frying pan as well.

    It was disturbing and OH SO WRONG! But...

    ...I couldn't help but chuckle as I beat him with my frying pan. It reminded me of a certain frog/blender game...

  • Well, since I joined in Sept, I guess it's about time to introduce myself.

    My name is Scott. I am a Computer programmer who enjoys game design. I have written games (both 2d and 3d) in C++, Java and C#. With the advent of Html5, I wanted to convert a few of my games to a web format and post them online. I toyed with the idea of writing the code myself until I found Construct. Now, I use this amazing tool to do all the heavy lifting for me.