Hello, engine developers and users who are interested in this topic. I think this is especially relevant for mobile developers.
Question for developers
Ashley and
Tom: our engine is constantly growing and filling up with various interesting and useful tools.
It would be nice to fix this mess in the sprite sheets. Currently, sprite sheets are compiled automatically and quite densely. We can even choose their size (512, 1024, 2048). But this compilation is often illogical and leads to unnecessary memory consumption at the level.
In the screenshot, I have given an example of a sprite sheet with only three images, and they will never be used on the same level but are always loaded together.
It is high time to do something about this, perhaps adding a tag to the sprite to which it belongs to a separate scene. Or maybe you have another solution.