Headbang Games's Forum Posts

  • I'm not sure if it's a bug, or some new feature I'm missing that I should turn on or pay attention to.

    So, I moved one of my projects from C2 to C3 and I notice that objects I'm creating on start of layout appears after the layout is rendered to the screen.

    This was a small project and the delay was rather short.

    I moved another project, bigger one, with more objects created on the start of the layout and I get an even longer delay.

    This did not happen in C2, with the same project/layouts/events.

    Is there a way to make sure all objects are created on start of layout are fully loaded before the screen is rendered?

    Ashley

  • I use the official share plugin to show the "rate my app" dialogue when the user exit the game.

    Can I somehow detect if the user close the dialogue box or possibly if he choose "no" or "rate"?

    The plugin has conditions only for share complete and share fail, but not for rating (I tried, didn't work).

  • The only weird thing about this is that you are using a Tiled Background as an enemy. The Tiled Background is for a background, it doesn't have a collision box that you can edit.

    That's nonsense, it depends on the obstacle type, if full square collision is valid for the obstacle, then there's nothing wrong with checking collision with it.

    I use it to make stretching walls or lasers, lava and more...

  • Ashley

    If we're on the subject of small UX changes, maybe this one is also a bug, not sure.

    In C2 the project file name is shown in the window title bar.

    In C3 it doesn't appear anywhere, I actually had to save the project and go to see which file got updated to know which of the files I was working on.

    Later on I noticed that in the project bar you can see the filenames, but only if you got 2 projects running together, when it's just one, it shows the project name but no filename.

    Maybe show it in the project statistics.

  • Ashely That's great I'm glad you thought of it and it was just a bug!

    I'm currently on the stable branch, but I will check it out!

    newt I know it can be moved, and it's always on the screen for me, the problem is when you select an object you don't see the layout properties anymore, it changes to the object properties, so once you start moving object around you need to return the focus to the layout for changing the grid.

    Most of the layout proprieties are not used that often its mostly set it once and forget about it, but the grid, at least for, is used very very often.

    And again, I really don't mind the location of the grid control as much as what it takes to get there, if I could press alt+L to quickly show the layout properties, I would be fine with that.

  • In the current state if I move an object on a grid, then I want to give it a little offset, I need to go to the right, find the current active layout, click on it, go to the left, deactive the grid, click the object again, move it, go to the right, click on the layout again, turn on the grid.

    And again and again for each object.

    Either a keyboard shortcut for grid movement or a quick access to the grid (even keyboard shortcut that goes there) would save tons of clicking and time.

  • Great, thanks!!!

  • Ok, I see, so is there a way to move an object 1 px at a time when grid is on?

    New features are great, but I don't expect them to come over old useful ones.

    Maybe if you hold down control or with wasd, I don't mind hold extra buttons or getting used to new shortcuts, but the actual action was and still is very useful.

  • I really thought using C3 would be like C2 only better and with more options.

    But it seems that a lot of simple little important things are missing or were changed in a way that makes it more tedious to use.

    For example, why is the grid control is now only visible on the layout properties?

    I use different sizes of grid for aligning different sizes of objects, I turn it off and on fairly frequently, especially now that keyboard movement of objects is grid aligned and not px by px.

    Sometimes I even adjust or try different grids based on an object I'm moving, so trying 2-3 different grids for an object is nightmare now, way too many extra clicks.

    Another thing I noticed, if I search for something, then I click on one of the results and edit the event, once I close the event edit window the focus goes back to the search window and not staying on the eventsheet, so I cant to use keyboard shortcuts to move up/down to the next/previous action, if the user select to focus the eventsheet, the focus should remain there.

    I wish Scirra would focus more on making the UX as tight as possible, or at least as convenient as it used to be, rather than adding new features.

  • In C2 if I choose an object while viewing an eventsheet then change the size or any other property it would change it to all the instances in all the layouts.

    In C3 all the object properties are not showing when an eventsheet is viewed.

    I'm replacing all my assets with higher res one so I need to scale everything down after importing the new images, going through hundreds of layouts and doing it manually will take days.

    Ashley is there any way around it in C3?

  • So another thing bugs me...

    I used to do fine pixel tuning with the keyboard arrows, now in C3 it moves them along the grid, is there a way to move an object just one pixel with the keyboard, without reducing the grid size to 1x1?

  • In C2 sprite objects had an arrow pointing towards the image 0 angle above the origin point, it really helps when rotating objects in the editor.

    I looked through all the options in C3 and I couldn't find an option to turn it on, I know a lot of the stuff got moved around and it took me some time to find some of it, god the search bar, where is my precious search bar :)

    Anyways, anyone know if there's a switch to turn it on anywhere or did it not make it to C3?

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  • Oh I see, I guess it's because I imported the project from C2.

    I'll just import the original wavs again, thanks for the quick response :)

  • When I'm using admob on C2, I use the non-overlapping option to show my banner on the top of the screen (so the game window size get smaller).

    Is there a way to use the advert plugin to show the ads outside the game's canvas in C3?

    If not, is there a way to get the banner height after it is loaded or shown to adjust the UI position?

  • Hi everyone,

    I noticed that exporting to cordova (Android) on C3 also exports .m4a files, on C2 it used to export only .ogg files.

    Is there a reason for this, do I need those m4a files, can I exclude them from the export?