harrio's Forum Posts

  • i'm not sure, but i believe it's the order of your events for the animation.

    you destroy the enemy, then you try to make reference to it, for spawning. i think you have to make your references first while it still 'exists', then destroy it. you can make it invisible while you do your spawning.

    hope that helps...

  • indeed...

  • colonel justice

    gorgeous lighting...

  • actually, i believe you found the fix, not a workaround, to your problem.

    you simply had not inserted the 'mouse' object into your project. once you did, it enabled you to access the variable expressions. it doesn't really have anything to do with what physical peripheral you use.

    good job.

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  • shinkan,

    and imagine that video with Professor Hans Von Puppet explaining stuff instead of that popups :D

    seconded...lol.

  • Tom,

    how many engines can complain that they enabled physics too 'quickly' on their tutorial...lol.

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  • isn't he...

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  • ditto...