so, as promised, but a few days late, spriter updated vid
and spriter updated version:
all current pro users get to alpha test until beta release. so if you buy today, you get the latest versions until beta release.
in other news, I've quit my dayjob, and I'll be working fulltime for the next half a year or so on mostly spriter, and projects using spriter, so development should be picking up quite a bit.
please ask questions and make suggestions
for current users, just return the workflowy for the link to the latest alpha
aside from bugfixes and some optimizations. the main new addition since last week is the adjustable pivotpoints. press h to change the pivotpoint of an image. this will apply to all instances of this image. you can also do this to multiselections as well, so you can adjust the axis of rotation for a group of selected images as well
<font size="1">Hello Construct community,
I have recently joined forces with Brashmonkey, to develop the plugin for Construct Classic that will allow you to load Spriter files into your games. (Spriter homepage) Development is nearly complete, and you can expect to move your huge and insanely detailed multisprite creations just as easily as you would a standard construct sprite.
I've taken over as lead developer of Spriter, leaving Holymonkey free to make example files, tutorial videos, and entire game art packs in Spriter format which will allow indie game developers to jump right into making games. And thanks to the flexibility of the format, artists can easily replace images and alter animations to make entirely new creations.
But there is also much bigger news. Spriter will be coming to C2 next for use in your HTML5 games, so you can create high quality 2d games that run on any platform with a modern browser.
And the biggest news we have is that Spriter is being completely redesigned from the ground up to make it as intuitive and fun to use as possible. Quite simply, we want it to be the ultimate tool for creating multisprite animation for real time games. Development is just beginning, here's what we've got so far:
We will be keeping you updated with the latest ui tweaks and new features, and taking your suggestions and criticisms from the very beginning. We are committed to making Spriter the industry standard format for multisprite animation. Tell us what you want or need to get you excited about using Spriter. Motion tweening? Docking UI elements? We're open to everything.