grossd's Forum Posts

  • Thanks for the feedback. There is always room for improvement. I have not heard of wikia before. I'll check it out.

    I think for technical discussions that should yield additive know-how, a wiki is better suited than a forum. In a forum you end up reading down the discussions, and contributions get appended in the end. You actually never know what the last word on an issue is. A wiki allows improving contents in one spot. Also, a wiki allows indexing contents in various ways.

    Anyway, many thanks for the feedback.

    EDIT:

    Also, one main motivation I have is to getting the community involved in collaborative design and development, of useful C2 additions (like, perhaps a C2 project import utility). The wiki could then offer a collaborative documentation space. Again, something not readily doable in a forum.

    I now checked out Wikia, it looks really neat, but i think DocuWiki is more light-weight (doesn't even need a database), and has some really useful plugins such as UML diagrams and chat. I'll continue checking out both ...

  • Hello,

    I just created a C2 wiki at: http://wiki.goalorientedsolutions.com/doku.php

    EDIT: After some more thinking, i think best if the wiki has very little overlap with infos included/posted at scirra.com.

    Hence, best if I use the wiki to openly present and discuss C2 side project I am doing that could be of benefit to the C2 community in general. Perhaps, someone might find it useful, and even may want to contribute also. The result would be open source, for anyone to take, use, improve on, and hopefully, contribute back to.

    </EDIT>

    While I am learning how to use C2 and am discussing ideas and contemplating helper projects, I plan to include useful information there. Unlike a forum, in a wiki everyone can add and change contents, and hence, I hope, this can become a humble community driven repository of continuously updated useful information. If successful, perhaps Ashley and the folks at C2, might also be willing to look it over and contribute contents.

    As a first mini project, I am contemplating to use C2 to develop a C2 project import "game" with which one can import parts of one project into another using a C2 built nodekit app. The humble design beginnings of it can be seen here:

    http://wiki.goalorientedsolutions.com/d ... ni-project

    and here:

    http://wiki.goalorientedsolutions.com/d ... c2umlmodel

    Dan

  • Hi,

    To keep game trials manageable i created various game "segments" in different C2. I now notice that merging those segments into one game is very hard.

    I feel that an intelligent import features would be very desirable. In particular given the asset checks C2 makes, so no dangling references are allowed.

    I envision a tool that a) supports cleanly importing layout and event sheets, and b) warns about and includes, references, such as global variables referred to in one layout but defined in another -- either by further including the other layout, or by replicating the global variable, possibly into an include layout, making the first layout self contained. And c) to support dealing with assets (images, music, sound files), by either redirecting references in imported sheets to assets already available or duplicating assets as needed, or giving the importing user choices.

    I think this would make C2 much more manageable when working on multiple games that have shared layouts, events and assets.

    thanks,

    Dan

  • Hello,

    Now that I am developing somewhat more complex Layouts and Behaviors, I find it's very important to really understand how Event Sheets are executed. This would give me a mental model of execution that is very important to have in programming.

    Is there a description available, that includes items such as event loop, execution queues and the like, and how commands behave in relation to that such as repeat, wait, function, etc.

    thanks,

    Dani

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  • Hi Ashley,

    Thanks. My assumption is that it may have to do with increasing the text area for javascript code in the browser plugin. I had pasted javascript and wanted to see it all, so I stretched the text area. I think after that, this behavior had started. It may also relate to having undocked the computer at that time, going from a 24'' screen to a regular 13'' screen.

  • OK. Now, I went into the Win7 registry (regedit.exe), and after uninstalling C2, deleted the SCIRRA "folder" in the software key. And then reinstalled C2. This time, the problem went away -- i also had to reload the license file.

    So, the bug is probably still there, but i can continue working

    thanks,

    Dan

  • Uninstalling and reinstalling doesn't remove the error. Somewhere, C2 remembers data on the previous installation. BTW, I am using the very latest release, hot of the press.

  • Hello,

    The other day I rearranged the parameter window that opens at the end of entering an action, to enter javascript code. Today, every time i get to the parameter window at the end of the create action wizard, the Done button overlays the Back buttons. And even if the done button is displayed pressing it actually clicks the back button.

    This makes it impossible to press done. Hence I can not conclude an action wizard and hence continue developing.

    I am including two image URLs:

    https://dl.dropboxusercontent.com/u/102806407/bug1.PNG

    https://dl.dropboxusercontent.com/u/102806407/Bug2.PNG

    I am inclined to uninstall C2, try to get rid of all configuration files (hopefully), and reinstall.

    thanks,

    Dan

  • Hi,

    For a quiz game for an elder population I need a "library" of positive feedback actions. The positive feedback is given for a "quiz" task completed successfully or an answer given correctly. Feedback should be fun, and appropriate for an elder audience -- i.e. not too fast, not too loud, not to small, intuitive, very easy to grasp. For example, a fun firework, shown onscreen with some well done text shown. Can include grandchildren, babies, but probably not animals.

    I'd like to have a library of 10 such feedback actions.

    Can you offer some suggestions and how much it would cost to do?

    thank you,

    Dan

  • That is a really nice plugin.

    I am wondering. From where do Font Families come from?

    How can I get, and ensure that font families exist on target machines or deployed games?

    thanks,

    Dan

  • Hi Ashley,

    I just noticed that C2 does support Hebrew characters, but the characters in a word/sentence appear from left to write.

    For example: the word Shalom (????) appears in a text object type as so: molahs or (????).

    Is this something that could be fixed? We would eventually need to do the game in Hebrew and Arabic. At this stage I guess I could do a work around, by using images/sprites for text -- perhaps an english, hebrew and arabic language layer -- which gets selectively shown.

    thanks,

    Dan

  • There is a plugin called nickname, which seems to allow you to assign object types to families "on the fly" at runtime.

    dl.dropboxusercontent.com/u/5779181/C2Repo/rex_nickname.html

    Perhaps this can give you some extra flexibility you need.

  • Hello,

    It would be great if more C2 runtime meta data could be made available during design time.

    For example, I would love to know the SID# of a layout and link it to a UID, and get access to layout data such as name. Like this I could flexibly parameterise goto layout without the need to repeat layout names as strings "inline" in the action code.

    Dan

  • Hi,

    I am using a dictionary to indirectly select and go to a next layout (i.e. as a "mapping" from a UID to a layout name.

    One problem with this approach is that when I change a layout name in a project. The Strings included in the dictionary is not updated, and the mapping breaks.

    It would be great if it were possible to create a Dictionary UI where one can create a "mapping" dictionary from a key to real objects in the project.

    Dan

  • Hello,

    I have two consecutive layouts that are essentially offering menu items, implemented as images, to select subsequent layouts.

    When i detect a touch on an image in the first layout, goto layout action is invoked. The same holds for the second layout that has six images included (sort of like win8 blocks to choose items).

    Problem is that when an image is touched in layout 1, indeed layout two is shown, but immediately the image underneave the touch is also touched, and the which invokes yet another goto layout.

    Essentially, unless in the Layout i press touch over a location where there is no image in the second layout, the touch event is registered on the second layout, and immediately the third layout is shown.

    I did a work around, implementing a touch count in the second layout. Only after a second touch event on any image in the second layout the third layout is shown. This work around helps, but i am wondering if there is a bug here.

    Or, if there should be a system action that clears all events of a first layout before a second layout is shown.

    thanks,

    Dan