Gastrite's Forum Posts

  • In the past I have found a way to make the multiplayer game, but it seemed a little 'difficult and expensive for the resources of the computer and the server.

    In other words, I had found a way to access the server through a client program players to HOC. Through the client, players accessed the server and the game did start automatically. Were recorded, created its own identity and they began to benefit on the server, without downloading anything unless the client just 2MB.

    The system was perfect, all access to the server created a new device that could play freely without interfering with the other players. Unfortunately, we could not classify true multiplayer because the players could see the evolution of the other players only after a new login. Within the game never met and there was a risk that more players should build, for example, a catapult or a tower by placing it in the same spot on the map of another player. At that point, the server crashed or overwriting the data result in system failure not just.

  • I almost forgot ....

    I want to make sure that the players see each other, it is true, but I also make sure that you recognize. I must therefore make sure that on each player there is a name for all to see.

  • Hello, I am here again to bother. Why is this feeling of helplessness that I feel ... to this program, so easy to learn, how long to program. But, surely, it's just me that I have to work harder and I would do it if it were not that I have deadlines to meet.

    Now ... I have created a online strategic game singleplayer (and will be 100% active will post in the examples made ​​with Construct 2 and will offer access free of charge to all members of Scirra.com.) And I would like to modify it to create a fake multiplayer.

    In simple words, I want to make sure that every player can see other players move around the map but, absolutely, can not interact with it (except for the global chat). The game must be strictly "coop" and not "pvp".

    Advance notice of being already in possession of:

    internet domain + webspace

    a discrete quantity of static and dynamic IP addresses

    A server whose characteristics are the following:

    HP Server Xeon Six-Core 2.1GHz (8MB Cache per processor, 48MB total)

    4 banks of RAM 16GB (64GB total)

    6 Sata HDD 1TB each (6TB total)

    2 Video Cards (connected in series to increase performance) GeForce GTX 6GB TITAN (TITAN I wanted to take the "Z" but I have a limited budget)

    Internet Access Company via optical fiber to Fastweb subscription 100MB / s traffic limited to 200GB per month (if the game is good I guess I'll have to increase).

    As always, I apologize for any grammatical errors. I'm working towards Google Translator and look, courteous, your answers.

  • In most tutorials found here, talk about life and life to achieve maximum life bar. I thought there were of "pre-packaged" but I think it's better that way. Thank you! You took a big weight in the stomach and now I can not study with doubts.

    Thanks again.

  • Complete list of variables.

    I created a play without the use of variables. It 'nice but really boring. I would like to use the variables but I can not find a complete list of those adoperabili 2. Construct direct me know? The manual I have not found.

    Knowing the exact list I avoid posting too many questions here. It took me two weeks to find out that there is one special to make the life bar ...!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Actually I did "export project in Android" and he created a series of folders and a file index html readable with google chrome

  • I created an Android game and I want to copy it on my spartphone to see how it goes. Games created for my web domain I can test them on the local network but a game for Android I'm forced to save on most smartphones of different formats to see how it goes. How I can do?

  • Problem solved. I just create a specific layout and call it when needed. Sorry for the inconvenience, but making a game by yourself, as bad, it is a difficult job for a novice.

  • I have created a game for Android (my first game), and on the HUD, a button of "help" that brings up a screen with an explanation. I also made sure that a single "touch" on this screen, it becomes invisible and allows the player to continue.

    My problem is: when the player is "touch" on the help screen to make it disappear, if adjacent to where to touch with your finger, below the screen, there is any key, this is accidentally pressed and the player , the output of the help screen, you see that button pressed accidentally.

    What can I do? I want that the user can read in peace the content of the help screen and can then make it disappear without accidentally interact with some aspect of the game itself.

    As always, I apologize for the bad grammar. I'm employing google translator.

  • Thank you very much. Your explanations have been very helpful to me. Thanks again and see you.

  • I'm learning to use Construct 2 full version.

    When I want to create a game with more maps (or more levels of the game) I just build a layout with many layers, some visible at the time of starting the game and other invisible until certain situations do not occur. Now ... I find the ability to create multiple layouts, and I wonder what is this! If the layout is where "run" the game, why create multiple layouts? What it does do that? What is the use?

    Look, courteous response.

    (And sorry for mistranslations am working GOOGLE Translator.