FromChris's Forum Posts

  • Looks like it's because at the corners it's overlapping 2 different roads at the same time, you'll need to add in additional condition/s to make the difference. Perhaps after overlapping add Pick Nearest - but that'll depend on the origins.

  • Not exactly sure whether you're looking for game design resources, art resources or "follow" along tutorials for games besides Platformers?

    C3 can handle most games without a doubt, but it sounds like the student is ready to actually plan out a more fleshed out game. The next step would be creating a Game Design Document. Breaking down exactly how she'd like the game to be played from the look, game mechanics, start/end, GUI, etc! There's a ton of resources online for game design and they are all universaly applied to all game engines.

    Once the GDD is established, then figuring out how to make "XYZ" in C3 will be a lot easier as you'll have an idea of what to search for on the forums/tutorials/google exactly. Just be sure to really break down the GDD in how she'd like each step of the game to be played out. ex. What will the controls be? What animations? What type of Puzzles? What kind of action?

    Alternatively! Have her re-create some of her favorite mechanics or scenes from any of her favorite games. Copying is a great way to learn, and again gives you a point of reference when learning C3 and searching for something specific. How was THAT specific mechanic / scene in Florence created? Once it's broken down into bite size chunks you'll see how easy C3 really is when making most 2D games.

  • Maybe the sprite's Z elevation or any 3D changes.

  • The lack of grid? Select the layout in the Project panel then in the Properties on the left under Editor there's Show Grid / Snap to Grid

  • dropbox.com/s/7gp5di20sv4i1w2/mirrorTimeline%20%281%29.c3p

    Just add in a tag into the timeline to trigger the mirror instead.

  • dropbox.com/s/m4qsrn190yrxwg9/mirror.c3p

    Set the body parts as children, then mirror the parent.

  • On combat start - For Each Sprite, set "tag"(or any variable you create) variable to loopindex. When choosing the specific sprite, compare that tag variable.

  • Here's a quick way with the tween behavior. dropbox.com/s/6z48dru4nvp39lh/para_tween.c3p

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  • I've never had to do this before, so I doubt this is the best way...but I used the Textinput to a dictionary, locating a sprite by name via Family then updating all the sprite's vars from the dictionary. Essentially you could match up dictionaries to sprites via UID/Var so they're paired up.

    dropbox.com/s/8ie9uljayyran1h/input_toSprite.c3p

  • You could use Blend modes, check out the "source" and "destination".

    construct.net/en/make-games/manuals/construct-3/project-primitives/objects/effects

    Though truth be told, I think just cropping out the heads would be quicker / less things to deal with. You could even just crop them out in Construct 3's animation editor.

  • At the end of the day it's just not worth the time and money to set up protection schemes for Indie devs, that's why you'll almost never see them. For most it's not a big deal, and people stealing your games and it's code/assets is just apart of the business sadly - but that certainly hasn't made websites like gog.com (drm free) suffer.

    So don't worry about it so much, and just make a kickass game that people are excited to purchase. (A free demo can help in that regards too!)

  • Check out using the Tween behavior to change the scale / size of the character as their "Y" positioning changes. Alternatively you can set up invisible "hitboxes" or click zones that trigger the size changing tween. I think that would be the easiest, especially if you just wanted the character to change size a couple of times.

  • I never played the game Dandara, but looking at screenshot from steam it looks like they did have this issue as well. It might just be hard to see during fast pace gameplay.

    As for the issue at hand, you could enlarge all the pixel art by x4 (as well as the viewport/layout, etc), then do the "crop" technique in the link you provided.