I have read in several places in this forum regarding how to set up your game so that it "farms" while you are offline. I'm experimenting with learning construct right now. What I want to achieve is that when I turn off the game, the game will store what I have collected. When I start the game again, I want the game to count the time from the last time I turned off, to now when I start the game again. So some form of idle game function.
I have seen that people answered in several similar ways here in the forum, but I am not a programmer and do not really understand the explanations.
Can someone who is knowledgeable explain to me how to do in my eventSheet? when I close the game, my progression will be saved, when I open the game later in the day, the time that has elapsed will be added to the progression.