fedca's Forum Posts

  • Imo 3d collision and 3d models can be solved via events/js and addons, so there is less of a need for it. (still I am interested in the threeJS subset based integration you seem to be working on)

    The issues that are more difficult to solve without engine changes are:

    - 3d editor navigation to do 3d level design

    - some form of transparency rendering pass

    - more control over the shaders (maybe c3addon support for vertex shaders)

  • Thanks for the repro, I uploaded a version with a fix on the addon exchange. Let me know if there are still issues!

  • artheads I'll take a look later today. If you have a minimal project that easily reproduces the issue that would be very helpful! (My first guess is I am not taking images rotated on the spritesheet into account)

  • Webgl only effect are hidden if webgpu is enabled in the editor or the project.

    And the latest stable enables webgpu by default.

  • if you are using sub-folders (and folders setting) you need to use the folder in the path i.e. "mySubFolder/myVideo.webm"

  • also see:

    github.com/Scirra/Construct-feature-requests/issues/391

    Here I benchmarked a different implementation for tags giving me a 4-3x performance increase for realistic amounts of tags used.

    A set only starts out performing an array once it has many entries, which is not a realistic usecase for tags.

    (As I don't have c3 source code I couldn't test in place though, so take it with a grain of salt)

  • yea to me it's easy to misunderstand: "exclusively collide with tags A, B and C" (which implies the exact opposite)

  • nvm, you can get it on the objectType too directly. I think it's just not infering the type correctly without a type hint.

    Though even then using typescript I can't seem to type it as ISpriteObjectType , which should exists according to the doc that WackyToaster linked. So there might indeed be a bug here.

  • It's best reported directly to Mikal via github.com/MikalDev/3dobject/issues I have reported a similar issue, but yours might be great with a simpler repro. I am pretty sure this is due to 3DObject still needing to be fixed to work correctly with c3 now passing vertex colors.

  • I think there is a misunderstanding, currently the shuffle action breaks collumns. But it may be desired to shuffle along the x axis while moving the whole collumn with it.

    IMO the shuffle action could use a similar change to the sort action:

  • I think the issue is that it's inconsistent between events and scripting. Which is confusing.

    The word finished does make it sound like it ran until the end to me. And this is how the condition "on tween finished" works. When you stop a tween the event condition on tween finished does NOT run.

  • What a mess there is now with these layers... It used to be much more convenient.

    This is not a functional change, it worked like this before. It now just visualizes what is happening better.

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  • Array lookup has constant time complexity, so it should be the same speed regarless of size and index position.

  • yea, seems to be missing.

    You can request it to be added here: github.com/Scirra/Construct-feature-requests

    I'd definitely upvote this, would be really useful especially in proc gen scenarios where you are using js to improve gen perf

  • The fallback does not seem to work for me, no steam achievement toast shows up