After update r458 - Mine and many other Effect Addons stop working! -(

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  • Hello, everyone! After the latest update to version 458, my effect add-on stopped working. I can't even click to enable it in the editor, and I can't figure out what happened or what changes I might need to make to it. Without it, it's impossible to work on the game now. I'll have to roll back to the previous version of the construct for now... (

    Previously, it was possible to easily view the standard Construct effects and make changes based on them, but now with each update, it's impossible to understand what has changed...

    Thank you!

    P.S.: I tried some other effects from Construct website and they are also not working after the last update! 3 out of 4 that I checked is also not working, for example "SkendPow" (which on first place of downloads), "LinearLight", "rgba channel separation"...

    Can somebody confirm that?

  • I can install the effect, but I can't use it. It shows up in the Addon-Manager but not in the Effects-selection.

  • Webgl only effect are hidden if webgpu is enabled in the editor or the project.

    And the latest stable enables webgpu by default.

  • Webgl only effect are hidden if webgpu is enabled in the editor or the project.

    That was it. Now it works.

  • Webgl only effect will be hidden if webgpu is enabled in the editor or the project.

    No, WebGPU is not enabled (Enable WebGPU - No). It is in project but not working and by bressing Enabled - nothing happened.

    Asmodean thanks for confirmation, but please check if they works please, not only in the list :)

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    youtu.be/G9B9WGPWslg

    For example, this effects add-on construct.net/en/make-games/addons/44/skendpow. This "squares" must moves, but in the new construct r458 - they doesn't, and enable button can't be pressed. Same with mine add-on and with a lot other...

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  • The "SkendPow" effect also doesn't support WebGPU. You'll need to disable WebGPU and go back to using WebGL only for such effects.

    Construct has supported WebGPU for a couple of years now, just disabled by default until now, so there's been plenty of time for addon developers to provide a WebGPU port. I'm afraid this type of thing is one of the risks of using unmaintained third-party addons.

  • MikeMS You're right I can't enable the effect in the editor, but I can enable it at runtime an then it works.

  • The "SkendPow" effect also doesn't support WebGPU. You'll need to disable WebGPU and go back to using WebGL only for such effects.

    Construct has supported WebGPU for a couple of years now, just disabled by default until now, so there's been plenty of time for addon developers to provide a WebGPU port. I'm afraid this type of thing is one of the risks of using unmaintained third-party addons.

    But WebGPU is not enabled (Enable WebGPU - No), I show this in the video ↑↑↑ and they not worked also :(

  • In the video you only disable WebGPU for the project, not for the editor. You need to disable WebGPU for the editor in Settings to be able to enable the effects and see them in the editor. If you still think there's a problem, you'll need to file an issue following all the guidelines.

  • In the video you only disable WebGPU for the project, not for the editor. You need to disable WebGPU for the editor in Settings to be able to enable the effects and see them in the editor. If you still think there's a problem, you'll need to file an issue following all the guidelines.

    Oh thanks, for the editor a separate setting now, I hadn't seen that. And didn't think that it would affect the preview too.

  • Hi everyone... sorry, but after the 458 update, it no longer packages the addons for me. I’ve tried several times, even with different projects, but every time it tells me to install them even though I’ve checked the box. Is this happening to you too?

  • I mean, I save the project with the box checked to include the addons, but after reopening the project it tells me I have to reinstall them because they’re missing from the saved project. So I have to manually go and get the addons I saved locally and reinstall them.

  • construct.net/en/make-games/addons/1107/gradient

    Hey fedca, I noticed that your Gradient addon ignores the angle parameter and sets the gradient based on the aspect ratio. So, if the ImageHeight > ImageWidth - it shows vertical gradient when its angle parameter = 0, and if the angle parameter = 270, it shows horisontal gradient. And vice versa when ImageHeight < ImageWidth. Is there any chance you can find the time to fix this?

  • artheads I'll take a look later today. If you have a minimal project that easily reproduces the issue that would be very helpful! (My first guess is I am not taking images rotated on the spritesheet into account)

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