EpicRaid's Forum Posts

  • Thanks for your reply!

    Unfortunately, I made an error and posted in the Construct 3 forum, and am but a Construct 2 user, haha.

    I thought to myself, what is this '.c3p' file!?

    I don't know if you own Construct 2, but I won't be able to open Construct 3 files.

    If you don't have Construct 2.. guess I need to have the topic moved anyhow. :P

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  • Hello,

    I was trying to make an infinite level. But I noticed almost everything needs to be set as a bullet to move to the left such as backgrounds and enemies (or right as you prefer). Specifically effects are problematic, especially when the effects are spawned by another object that is moving.

    The spawned effect (like a missile smoke trail) is almost impossible to program because it needs to move to the left outside the screen, but also initially follow the missile.

    I guess one option to avoid all this trouble is to make multiple ending levels, although I originally wanted to make an infinite level.

    The player (which is an aircraft) also needs to move realistically with its own throttle and brake to a minimum speed. Something that doesn't seem possible with an infinite level, in turn.

    Anyway, I guess I'm off to make multiple ending levels, but I'd still be interested if anyone has had any luck with what what I was trying to achieve. E.g. create an infinite level.

    Regards

  • I was trying to upload to the Arcade as well. Same error. Maybe Tom can help.

    I read somewhere there is a new arcade in the making? Couldn't find any confirmed info anywhere on that though.

    Hopefully this will be fixed soon.

  • Hello,

    Do you perhaps have something not based on plugin but rather 'built in'?

    Or perhaps a simple example code as alternative to standard 'Wait'?

    - R

  • Hello,

    I finally figured out that Wait and Time scale don't work well together.

    So say that I have this:

    Event > Set time scale to 0

    Event2 > Action

    Wait 3 seconds

    Set time scale to 1.0

    How would I go about replacing the wait time. I know there are Timer and Wait for Signal but can't figure out how to get it to work.

    Sorry for this noobish question.

    Thanks.

  • Thanks.

    I just thought at first that the layout would restrict anything outside of it once running the game.

    I'll try your suggestions.

  • So I noticed that you can still click on buttons that are outside the layout when the game is played from a browser such as Safari on iPhone. It seems strange that this is possible.

    Is there a way to prevent this? I've got buttons that I position on and off screen when needed. I need to keep them somewhere right?

    Now I think of it I could create and destroy them, but is there a way to prevent buttons from being clicked outside the layout?

    Thanks.

  • Hello,

    In my game, which I play in the Safari browser on an iPhone 5, I get audio distortion about a minute of play after the soundtrack has loaded. There's also a delay before the soundtrack gets played, and I set it to preload the audio in the left panel of Construct 2.

    So after a minute of the soundtrack playing it start distorting and then stops. When I close the browser, the sounds (even the soundtrack) still play for a few seconds as well.

    Any idea what I can do to fix this? Or is it iPhone related?

    Thanks.

  • Thanks! That's what I was looking for.

    And yes - I do read a lot of posts here as well, Google is one of my best pals. Often I find solutions here on the forum - no new topics needed.

    Thanks again, you're very helpful.

  • Thanks!

    I suspected I could do something with that uploaded ID, but you know, since I couldn't even get the IMG tags working. Thanks again.

  • I just got the same message. I didn't even post any links in that reply. Perhaps because there were two different links shared in previous two posts within the same topic?

    I've never had this before.

  • Hi,

    Thanks so much. I've been looking at the example, but I don't understand how to make a car move. Do I still use the car behavior? If so, how do I 'integrate' it so the car responds to the controls?

    Also, how do you know all this.. may sound silly but did it take you long to be able to code this? I'm trying to get better at programming but some things some times seem above my head.

    Thanks.

  • Hello,

    My car game is almost finished, and I am currently using a thumbstick to drive the car around.

    The traffic is vertical only and the player needs to drive vertically.

    Of course, to overtake cars you need flexible controls.

    The thumbstick works, but I'm thinking it could be much better.

    Like use a thumbstick for steering, and seperate two buttons for accelerate and brake. Like on a gamepad.

    Now I tried modifying the thumbstick to just use left and right, but couldn't get it to work properly in conjunction with the accelerate and brake buttons. Somehow the acceleration and max speed were changed.

    I simply disabled the accelerate and brake for the thumbstick, and added two buttons for them instead.

    The mobile game I made has a portrait layout.

    This is the thumbstick example I'm using, created by LittleStain : https://www.dropbox.com/s/i1obxb4zg018119/ProjectThumbstick.capx

    If anyone has any suggestions, ideas, they're more than welcome.

  • Hi,

    Thanks very much.

    That demo looks really good.

    I tried implementing your example attached .capx in my file but I could not get that to work though. I tried exactly replicating your example to my file.

    The cars in my file would still keep overlapping, but your demo it all works fine.

    I managed to code something with a little extra coding and now the traffic works.

    I also disabled the Bullet behavior for the Player it's working now :)

    Now my cars use the wrap behavior, which works fine, except that the wrap behavior doesn't take into account that it should stop for other cars.

    You see, the car must first be fully out of the screen area, before it enters it from the bottom.

    So if I don't drive forward, the cars that are wrapping on the top, will bunch up on the bottom and overlap eachother. I guess I could add extra cars below the existing lanes and remove the wrap behavior, but I was wondering if wrap could still be used to save time and memory space.

    Any ideas?

    Regards

    EDIT: I think it can be done with adding 200px to the Y of the car that is overlapping. Or going to overlap. Tried some coding, but so far it's giving me weird results or the cars still bunch up.

  • Hey, thanks for replying!

    I implemented the code you provided, however, the PlayerCar also moves automatically since it belongs to a family with the bullet behavior.

    Is there anyway to exclude the behavior from the family for the PlayerCar? I also need to exclude the solid and wrap behavior then.

    Because the PlayerCar needs to stay player controlled.

    Regards